In Virtual Reality News
October 31, 2022 – DPVR, a Shanghai-based company specializing in virtual reality (VR) device design and manufacturing, has announced more details on its upcoming VR headset aimed at gamers and consumers.
DPVR states that its soon-to-be announced ‘E4’ device will differ from its previous VR products. The E4 will instead be focused on VR gaming and consumer use and will include features such as inside-out tracking and six degrees of freedom (6DoF) interaction capabilities.
According to DPVR, the field of view (FoV) of its E4 device will also be greater than that of both the newly announced Meta Quest Pro and Pico 4 headsets, which have FoVs of 106° and 105° respectively. The company has not yet specified exactly how much greater the E4’s FoV will be though, but it has stated that it will be pushing to get as many hardcore VR gamers on board with its new device once released. Of course, for gamers, a wider FoV can mean greater immersion in VR gaming experiences.
The E4 will be a tethered VR device that consists of a modular design that DPVR states has been optimized to be more lightweight than other PCVR devices currently on the market. Although, the company has not yet specified exactly how much the device will weigh at this time.
In terms of content, in addition to cooperating with several VR games studios, DPVR has also confirmed that its device will be compatible with SteamVR – the largest content library for VR games. This means that VR gamers using the DPVR E4 device will be able to enjoy nearly 7,000 VR gaming titles available on the Steam platform, from Beat Saber to Half-Life: Alyx, as well as social VR platforms such as VRChat and Rec Room.
Finally, DPVR added that it is also working with partners including NVIDIA, AMD, MSI, and others, as part of the company’s efforts to enter the VR esports market.
“The best way to open up the VR gaming market is to expand and upgrade the existing PC gaming market by adding VR interactions. We are hopeful that by allowing existing PC gamers to experience the increased immersion that VR has to offer, we’ll be able to convert many of them into PCVR gamers. As part of DPVR’s efforts to achieve this and grow the number of PCVR users, we will be focusing our efforts on the VR esports market,” said Derek Liu, VP at DPVR.
Liu continued, “esports events can attract hundreds of millions of players, whether it is from the Legends Pro League (LPL) for League of Legends, to the King Pro League (KPL) for Honor of Kings. VR esports will therefore become a key area of focus and development for DPVR. Although there is still much work to be done with regards to VR esports, we believe that DPVR can cement its place as a VR esports leader with the help of our upcoming E4 device, which we are confident gamers will love.”
To find out more about DPVR’s upcoming E4 virtual reality device for consumers and gamers, click here. For more information on the company and its VR offerings in general, please visit the DPVR website.
Image credit: DPVR
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.