University of South Wales to use Virtual Reality to help train forensics students

In Virtual Reality News

June 21, 2021 – Immersity, a Welsh tech company that provides augmented and virtual reality (AR/VR) learning solutions, and Shokworks, a Dallas-based provider of custom AR and VR experiences for startups and enterprise companies, have partnered to educate students at the University of South Wales (USW). 

Immersity is working with USW on adaptive VR technology that will help teach student crime scene investigators how to properly probe the scene of a murder, and future aircraft personnel how to handle planes coming in to both busy airport terminals and military installations.

“The University has a ‘Scene of a Crime’ house that has traditionally been used to teach forensics students how to secure and investigate a crime scene,” said Hugh Sullivan, CEO of Immersity. “When COVID-19 hit, it was no longer practical to have groups of students in such an enclosed space. We recreated an exact model of the house on our VR platform, and now students will have the opportunity to receive this training anytime, anywhere.”

Immersity has created a cardboard-box VR viewer that works with a user’s smartphone, making the technology accessible to a large number of people without requiring access to expensive VR headsets. The technology can also be used on a 2D computer screen, though it is not immersive.

“Now that we’ve created this VR platform, we can build literally any environment in it within a quick time frame to continue growing, especially in the fields of education and training,” said Shokworks CEO Alejandro Laplana. “There is no limit to the ways this technology can be used.”

According to the companies, USW plans to begin using the technology with students in the fall 2021 term. Immersity’s platform is also already being used by law enforcement agencies and health authorities. 

For more information on Immersity, please visit the company’s website.

Image credit: Immersity

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Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.