Asia Pacific Breweries and EON Reality expand development of AR and VR training solutions

May 20, 2019 – EON Reality has announced that due to the success of its Augmented and Virtual Reality solution for Asia Pacific Breweries (APB), the two parties have now announced that they will expand the development of a series of innovative Augmented and Virtual Reality training solutions for APB employees.

The agreement comes after APB saw success during their first run of using EON Reality’s AVR Platform to cut down on the cost and time spent training new employees. Going forward, the two will identify opportunities to develop industry standard training content for APB’s production floor operations to boost productivity and safety.

Commenting on the continued partnership, Dan Lejerskar, Founder of EON Reality said: “EON Reality is proud to partner APB in its efforts to introduce innovative, next-generation training solutions for its employees using the AVR Platform. The emerging opportunities are vast, and I am delighted to see both APB and EON Reality taking their partnership to the next level. We look forward to being a part of APB’s journey to enhance training outcomes.”

Aside from wanting to integrate Augmented and Virtual Reality solutions into workplace training, both parties are also looking to explore a broader spectrum of business and supply chain applications for the technology.

Jerome Lamonin, Supply Chain Director of Asia Pacific Breweries, said: “People have produced beer for centuries, and here at the home of Tiger Beer, we’re celebrating our 87th year by beginning to scale up our data and digital insights. Our small-scale impactful digitalization initiatives — made possible through the help from our partners like EON Reality — bring us significantly closer to our vision of becoming a technologically connected brewery that can produce great beers for our consumers even more efficiently.”

Video credit: EON Reality/YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.