BadVR receives Small Business Innovation Research grant from National Science Foundation

In Virtual Reality News

July 11, 2019 – BadVR has announced that it has received a Small Business Innovation Research (SBIR) grant from the National Science Foundation to apply virtual reality technology towards the challenge of visualizing and analyzing large geospatial datasets.

This goal has broad commercial impact, according to the company, including the acceleration of 5G network planning and the ability to perform real-time monitoring of large infrastructures, such as utility grids; all with minimal additional cost.

“As a society, we have become aware of the power of data and the impact it has on our lives. It’s important that we create tools that make it easy to work with this data,” said Suzanne Borders, CEO & Founder of BadVR. “We are honored to receive this grant and are excited to craft the future of data together with the National Science Foundation.”

BadVR stated that it aims to develop a new method of analysis by fusing VR technology with advanced visualization techniques, and help to shape the way that future generations will analyze their data.

“NSF is proud to support the technology of the future by thinking beyond incremental developments and funding the most creative, impactful ideas across all markets and areas of science and engineering,” said Andrea Belz, Division Director of the Division of Industrial Innovation and Partnerships. “With the support of our research funds, any deep technology startup or small business can guide basic science into meaningful solutions that address tremendous needs.”

Earlier this year, the company was also an awardee of Magic Leap‘s Independent Creator Program grant for its SeeSignal app. No monetary amounts have been disclosed for either grant award as of yet, however, the National Science Foundation states that it awards up to USD $1.5 million as part of its SBIR seed funding grants.

Image credit: BadVR

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.