BUNDLAR awarded United States Air Force AFWERX SBIR Phase I contract

In Augmented Reality News 

May 4, 2021 – BUNDLAR, a provider of a web-based platform that provides a no-code, drag-and-drop interface for creating, editing, and publishing augmented reality (AR) experience bundles to any supported mobile device, has recently announced that it has won an AFWERX Small Business Innovation Research (SBIR) Phase I contract.

BUNDLAR submitted proposed solutions to utilize its augmented reality platform to enhance existing training for service men and women to improve time to proficiency for equipment maintenance procedures and pilot continuing education programs.

Established in 2017, AFWERX is the Air Force’s team of innovators who encourage and facilitate connections across industry, academia, and the military to create transformative opportunities and foster a culture of innovation. AFWERX’ mission is to solve problems and enhance the effectiveness of the service by enabling thoughtful, deliberate, ground-up innovation.

“The benefits of augmented reality are real and measurable, and we are honored to be a part of the AFWERX mission to bring innovative technology to the armed services,” said BUNDLAR Co-founder & CTO, Matthew Wren. “The goal here is simple, to improve warfighter safety and effectiveness. Our platform can modernize training materials and allow them to be delivered in a cost effective way, at the scale and speed required by the DoD.”

The United States Armed Forces have been among the earliest adopters of AR technology, and BUNDLAR’s mission-ready tool can support critical initiatives and improve results, according to the company.

The company did not disclose a dollar amount for the SBIR Phase I contract. For more information about BUNDLAR’s no-code AR platform, visit the company’s website.

Image credit: BUNDLAR

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.