August 23, 2022 – Cavrnus, Inc., a provider of extended reality (XR) solutions for enterprise, has recently announced the release of Cavrnus 2022.2.1. The latest version of the company’s metaverse builder platform is now available to enterprises, brands and creators, and includes updates to the Cavrnus Creation Toolkit, as well as the introduction of rigged avatars, new cameras and updated controls to bring audiences deeper into immersive experiences.
CEO and Co-founder, Anthony Duca commented: “We are delivering a completely new Cavrnus that offers an even stronger, more secure and highly scalable foundation! We are moving in the direction that supports our mission to empower every enterprise, brand and creator to easily design, build and share their vision of a destination metaverse on the new visual Internet with anyone, anywhere, on any device at scale.”
As part of this latest update, the company stated that the Cavrnus Creation Toolkit makes it easy to build any level of interaction, integrate third-party technologies or curate immersive metaverse experiences. Cavrnus stated that the 2022.2.1 update combines the core creator elements essential for building interactive metaverse experiences–properties, particles, holoscripting, and the journal–into an integrated and extensible system for building and delivering interactive engagements across all of XR:
- The all-new properties system empowers creators to make real-time changes and create living metaverse experiences on every level, from object to environment. With the new properties system, the Cavrnus platform is more flexible for creating customization and more open for programming high-levels of interaction.
- The new particle system allows anyone to instantly add life to any scene. Cavrnus 2022.2.1 debuts 22 default particles into the Content Library including ground fog, snowflakes, rainbow rain, fluffy white clouds, fire and more! Unity creators can also build their own particle effects in Unity and easily import them into their metaverse experiences with the Cavrnus Unity Package.
- Cavrnus has also updated holoscripting to make it more developer-friendly than before. Built using Typescript, holoscripting now makes it easy to build life-like interactions with well-defined types.
- Finally, Cavrnus Journal updates allow creators to easily add and define their own properties, and this latest update has optimized the speed of journal reading, making spaces load even faster.
In addition, the new Cavrnus supports rigged and animated avatars, allowing for new forms of identity expression in the metaverse. Users can import custom avatars using the Cavrnus Unity Package. This release also lays the groundwork for full Ready Player Me support, which Cavrnus states is coming soon.
New third person camera perspectives help bring avatars into view for the first time. Users can also take selfies, create mirror effects and setup virtual cameras.
Cavrnus stated that the new cameras and avatar functionality opens up big doors for brands that want to create simple and effective ways to curate experiences or virtual events in the metaverse. Brands can make custom rigged avatar models to walk, run and even fly to connect everyone in the experience with the identity and story behind a brand.
The Cavrnus SDK also saw an update that includes a special Cavrnus Unity Package, which works directly in the Unity editor and allows seamless and easy .holo exports. Creators can utilize the Cavrnus Unity Package to create instant shareable metaverse experiences based on their existing workflows. In the latest Cavrnus Unity Package, creators can now export properties, particles and avatars directly into Cavrnus.
Developers can utilize the Cavrnus SDK to program simulations that incorporate and visualize data from API calls, integrate third-party technologies, and merge the physical world to the digital realm, according to the company.
For more information on Cavrnus and its metaverse builder platform, please visit the company’s website.
Image / video credit: Cavrnus / Vimeo
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.