April 17, 2019 – CEEK VR has announced the launch of its new 4D 360 CEEK VR Headphones. In line with the launch, CEEK VR brand ambassador, Dani Carvajal has completed capture of an exclusive experience that will also be released on the CEEK VR App.
The CEEK 4D Headphones take scene geometry and characteristics into account and dynamically generate real-time audio. Furthermore, CEEK’s patented Smart Audio headphones are tuned and optimized with haptic feedback based on sound intensity and range.
By visualizing sound and adding haptic feedback based on audio intensity in this way, CEEK VR Headphones are able to enable the auditory system to accurately reproduce depth, range, perspective and distance of sound, in a similar way to how it would exist in a real environment.
Founder and CEO Mary Spio says, “Traditional headphones are designed for predefined scenarios, not real-time dynamic life-like experiences. They do not react to movement give you direction sound or indication of distance. The CEEK VR Headphone uses 4D physics-based audio technology and haptic feedback to create rich, engulfing soundscapes, which enables you to both hear and feel movies, music, and games in a completely new way.”
The specifications of the CEEK 4D headphones are as follows:
- Detachable 3.5mm audio cable/bluetooth connectors
- Driver unit size: 40mm diameter
- Impedance: 32Ω
- Max power: 30mW
- Frequency Response: 20Hz~20KHz
- Neodymium magnet
- Two physical channel balance
- Haptic feedback (rumble)
- Bluetooth pairing and 3D virtual surround in bluetooth
- 10 Meter operational distance
- 1200 mAh battery with 12 hour battery life (with haptic vibration feedback)
- 1070 mm audio jack cable
- Micro USB
Included in the package with the 4D headphones is a detachable microphone, VR navigation and gaming controller. The headphones are available in either black or gold and can be purchased for USD $250, as well as cryptocurrencies CEEK or Ethereum via the CEEK website starting Mid-May this year.
Image credit: CEEK VR
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.