Auganix.org
MH Magazine WordPress Theme
  • News
    • Augmented Reality News
    • Virtual Reality News
    • All Categories
  • Contracts
  • HUD
  • Reports
  • Contact
Latest News
  • [ March 22, 2023 ] Rokid unveils ‘Rokid Max’ Augmented Reality glasses 2023
  • [ March 22, 2023 ] Bandai Namco Entertainment invests in DeepMotion to build out its ‘IP Metaverse’ 2023
  • [ March 21, 2023 ] NVIDIA & Microsoft announce collaboration to bring the industrial metaverse & AI to enterprise users 2023
  • [ March 21, 2023 ] Virtuix launches Omni One, an omni-directional treadmill for VR 2023
  • [ March 20, 2023 ] Spatial launches beta version of its Spatial Creator Toolkit to support gamification of immersive experiences 2023
  • Twitter
  • LinkedIn
  • Facebook
  • Google

Facebook account will soon be required for full Oculus platform and device functionality

August 18, 2020 2020, AR/VR Experience, Consumer Electronics, Entertainment, Games, Gaming, Hardware, Headsets, News, Platform, Software, Virtual Reality News

 

In Virtual Reality News

August 18, 2020 – Facebook-owned Oculus has today announced updates to how users log into Oculus devices, while still keeping their VR profile. Starting in October 2020:

  • Everyone using an Oculus device for the first time will need to log in with a Facebook account;
  • Existing users who already have an Oculus account will have the option to log in with Facebook and merge their Oculus and Facebook accounts;
  • Existing users that choose not to merge accounts can continue using their Oculus account for two years.

After January 1, 2023, Facebook will end support for Oculus accounts. If users choose not to merge their accounts at that time, they will still be able to continue using their devices, but full functionality will require a Facebook account. The company added that it will take steps to allow users to keep using content that they have purchased, however, it expects that some games and apps may no longer work. This could be because they include features that require a Facebook account or because a developer has chosen to no longer support the app or game.

Finally, all future unreleased Oculus devices will now require a Facebook account, even if users already have an Oculus account.

Facebook claims that giving people a single way to log into Oculus—using a Facebook account and password—will make it easier to find, connect, and play with friends in virtual reality. The company added that the changes will also make it possible to integrate many of Facebook’s social media features, allowing for the introduction of more upcoming Facebook powered VR multiplayer and social experiences, such as Horizon, where users will be able to explore, play, and create worlds.

Facebook’s track record with user data has obviously been a cause for concern for some Oculus users, who have already voiced their mistrust and displeasure at today’s announcement. However, according to the company, the majority of users are already logging into Oculus with a Facebook account anyway, in order to use features such as chats, parties, and events, or to tune into live experiences in Oculus Venues. 

Other changes announced today include sharing functionality. Users already have the option to livestream or share their VR experiences on Facebook, and soon they will be able to use their VR avatars on other Facebook apps and technologies.

Users still have the option to create or maintain a unique VR profile, and if they don’t want Oculus contacts to be able to find them by their Facebook name, then visibility settings can be changed to stop this. Facebook also stated that it plans to introduce the ability for multiple users to log into the same device using their own Facebook account, allowing users to share headsets with friends or family while keeping their information separate.

In an Oculus blog post announcing the news, the company wrote: “Using a VR profile that is backed by a Facebook account and authentic identity helps us protect our community and makes it possible to offer additional integrity tools. For example, instead of having a separate Oculus Code of Conduct, we will adopt Facebook’s Community Standards as well as a new additional VR-focused policy. This will allow us to continue to take the unique considerations of VR into account while offering a more consistent way to report bad behavior, hold people accountable, and help create a more welcoming environment across our platforms. And as Facebook adds new privacy and safety tools, Oculus can adopt and benefit from them too.”

Currently, when users log into Oculus using a Facebook account, Facebook will use information related to a person’s use of VR and other Facebook products to provide and improve the experience. This information is also used to show personalized content, including ads. Monetization of the Oculus platform’s VR play-space was bound to happen at some point though, with Facebook at the helm.

The company will be updating its Terms of Service and Privacy Policy to reflect the changes announced today, and users will receive a notice before changes take effect. The update will further make it clear that the Oculus platform is provided by Facebook and will also include information on how user data is managed. 

For more information on the changes, and a full FAQ, please visit the Oculus website.

Image credit: Oculus

Share this article

  • Click to share on Twitter (Opens in new window)
  • Click to share on Facebook (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)
  • Click to share on WhatsApp (Opens in new window)
  • Click to share on Reddit (Opens in new window)

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.

Related Posts

  • 'Wandering in Space' review – a roguelite FPS packed with alien-robot-zombie action and great second-to-second gameplay
    'Wandering in Space' review – a roguelite FPS packed with alien-robot-zombie action and great…
  • Meta unveils Meta Quest Pro Virtual and Mixed Reality device at Meta Connect 2022
    Meta unveils Meta Quest Pro Virtual and Mixed Reality device at Meta Connect 2022
  • Meta to increase price of Quest 2 VR headset by $100
    Meta to increase price of Quest 2 VR headset by $100
  • Hands-on with Meta Reality Labs' Starburst prototype for HDR VR
    Hands-on with Meta Reality Labs' Starburst prototype for HDR VR
Previous

AVATAR Partners awarded contract to provide its Mixed and Augmented Reality inspection solution to US Air Force

Next

SIGGRAPH 2020 announces its immersive programming, including several Virtual Reality experiences

News Showcase

University of Bristol goes to tender for £1.6M Immersive Platform for creation of a ‘Reality Emulator’

Arvizio demonstrates its no-code ‘AR Instructor’ platform for AR training solutions

DPVR announces its E4 VR headset is now shipping, along with additional improvements & enhanced features

Craig Olson joins industrial Augmented Reality software provider Taqtile as COO

Founders Workshop launches new Metaverse products division

VR enterprise team building and collaboration platform Remio now available on the Meta Store

Icelandair selects VRpilot to deliver VR procedure training for flight crew

Auganix Weekly XR Newsletter

Upcoming XR Events

  • No events
  • View all XR events & conferences

Rokid unveils ‘Rokid Max’ Augmented Reality glasses

March 22, 2023

Bandai Namco Entertainment invests in DeepMotion to build out its ‘IP Metaverse’

March 22, 2023

Reality Check

  • Xiaomi unveils its new AR smart glasses at MWC this week

    March 2, 2023
    In Augmented Reality News ...

VR Gaming and Blog

Virtuix launches Omni One, an omni-directional treadmill for VR

2023
March 21, 2023

Other VR Gaming News

  • Virtuix launches Omni One, an omni-directional treadmill for VR
    March 21, 2023
  • Spatial launches beta version of its Spatial Creator Toolkit to support gamification of immersive experiences
    March 20, 2023
  • Pimax announces 100% revenue share and $100K fund for developers to boost VR content
    March 8, 2023
  • Unity introduces new asset store category for decentralized technologies in gaming
    March 2, 2023
  • Pimax secures almost $30M in Series C1 funding to expand its Virtual Reality offering
    March 1, 2023
About
  • About Auganix
  • Privacy policy
  • Newsletter sign-up
Other Services
  • Advertise with us
News Archives
Social Media & RSS
  • Twitter
  • LinkedIn
  • Google

Copyright © 2023 Auganix Ltd.

This website uses cookies to improve your experience. By clicking “Accept”, you are agreeing to our use of cookies. Read More
CCPA opt out.
Cookie SettingsAccept

Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
CookieDurationDescription
cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Others
Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.
SAVE & ACCEPT