GIBLIB Raises $2.5 Million seed round funding to expand medical VR content library

April 03, 2019 – GIBLIB, the streaming media platform offering on-demand medical lectures and surgical videos in 4K and 360-degree virtual reality, has closed USD $2,500,000 in seed funding.

The round included Mayo Clinic with additional participation from the Venture Reality Fund, Wavemaker 360, USC Marshall Venture Fund and Michelson 20MM. The seed funding round enables GIBLIB to further enhance its offerings and continue to develop the platform’s online medical library.

The GIBLIB platform provides medical professionals with access to high-quality 4K and 360-degree VR videos of medical topics and advanced surgical procedures performed by specialists.

“As a retired orthopedic surgeon and an inventor of surgical devices, I’ve seen first-hand how GIBLIB’s platform will transform medical education and knowledge sharing within the medical community,” said Dr. Gary K. Michelson, M.D., Founder of Michelson 20MM. “My team and I are excited to support GIBLIB as it leads the charge with superior quality content and partnerships with the world’s leading doctors and hospitals to deliver substantial improvements to the learning experiences of physicians and medical students.”

Brian Conyer, CEO and co-founder of GIBLIB, commented: “With our partners’ support, GIBLIB is uniquely positioned to disrupt how medical professionals worldwide take on their lifelong educational journeys by providing a dedicated online destination with the best learning experiences for every specialty”. He added, “We are honored to have continued support from our investors who have been instrumental in bringing GIBLIB’s vision to reality.”

The company will use the investment to substantially increase the quantity of content it makes available to its user base. For more information about the GIBLIB streaming media platform, visit www.giblib.com.

 

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.