ImagineAR partners with iSportConnect to introduce its AR fan engagement products to UK & European sports leagues

In Augmented Reality News 

August 13, 2021 – ImagineAR, an augmented reality (AR) company that enables sports teams, brands and businesses to create their own immersive mobile AR campaigns, has this week announced that it has partnered with iSportConnect to introduce ImagineAR fan engagement products to UK & European soccer teams, sports leagues, broadcasters and brands.

The iSportConnect platform offers a global, private sports business networking community that enables professionals and sports business executives to meet one another, find information and obtain access to a wide range of relevant services. iSportConnect’s platform, where membership is exclusive and follows a strict door policy, now has over 20,000 members, according to the company.

“At iSportConnect, we understand just how big of a role mobile augmented reality will deliver for fan engagement during today’s new paradigm in 2021. Our organization has decades of experience in the sports marketplace and are confident that ImagineAR will be an integral digital channel for every team desiring to build their global fan base and new revenue monetization strategies,” said Sandy Case, iSportConnect’s Chief Strategy Officer.

Alen Paul Silverrstieen, CEO of ImagineAR, commented: “We have been in discussions with iSportConnect for over a year and are excited to finally enter into a multi-year partnership focused on expanding our global sports clientele in the UK and Europe. Their executive team maintains a significant network of sports industry executives which ImagineAR can quickly introduce to our patented fan engagement platform. We will also be using their offices as our new London headquarters.”

For more information on ImagineAR and its mobile augmented reality campaign creation platform for brands, please visit the company’s website.

Image credit: ImagineAR

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.