Immersive learning company Talespin announces $20M in Series C funding

In Augmented Reality and Virtual Reality News

February 18, 2022 – Talespin, a spatial computing company focused on workforce talent development and skills mobility, has announced that it has raised USD $20 million in Series C funding. The funding round was co-led by SEEK Investments and Allomer Capital, with participation from additional investors, including Pearson Ventures, Accenture Ventures, Go1, and Sony Innovation Fund.

Talespin stated that its new funding comes on the heels of rapid momentum for the company, as solutions to better train and reskill the workforce are in high demand, and the world’s top organizations explore use cases for the metaverse. In recent months, the company has onboarded several new enterprise customers and members of its partner program, including Accenture and Go1, with further collaboration and commercial partnerships to be announced later in 2022. 

The company leverages immersive technology to rethink how people learn new skills and measure skill competencies, and in turn, puts a new foundation in place for professional development that helps people and organizations keep up with business transformation. Talespin’s technology uses 3D virtual humans and environments to help people practice conversational skills and simulate jobs with real-time feedback and skills analytics. Trusted by organizations like Accenture, AIA Hong Kong & Macau, Farmers Insurance, JFF, and other Fortune 500 companies, the Talespin platform delivers accelerated learning, higher employee engagement, and more impactful upskilling and reskilling programs, according to the company.

Damien Wodak, Managing Director, HR SaaS, SEEK Investments, commented: “We see tremendous opportunity in the learning, productivity, and skills development space for Talespin, as workforce and technology trends continue to validate its innovative no-code learning platform that enables organizations to build, tailor and consume immersive learning content.”

Talespin stated that since 2015 it has been developing a platform to power the creation and distribution of immersive learning experiences. The company’s platform includes ‘CoPilot Designer’, an authoring tool that puts the power of immersive content creation in the hands of learning and instructional designers.

“The first step to creating an immersive learning ecosystem was to change the skills profile and resources required to create content. Before CoPilot Designer, this took hundreds of thousands of dollars, and a team of developers – Immersive learning simulations can now be created in a matter of days by learning designers and other professionals in the business,” said Kyle Jackson, Co-Founder and Chief Executive Officer, Talespin. “Our new funding and investor relationships will help us further scale this platform, and realize our broader company vision for learning in the metaverse.”

Also commenting on the funding announcement, Tom Lounibos, Managing Director, Accenture Ventures, stated: “Amid heightened interest in immersive learning, augmented reality and the metaverse, Talespin is ideally positioned to capitalize on the convergence of learning and spatial computing, two sectors that are experiencing rapid growth.” 

Finally, Austin Noronha, Managing Director-US, Sony Innovation Fund, noted: “As organizations around the world grapple with unprecedented labor shortages, the need for innovative workforce training solutions has never been greater. Talespin’s easy-to-use, no-code content creation platform makes it easy for enterprises to quickly scale up their employee training with engaging content.”

For more information on Talespin and its immersive learning content creation tools, please visit the company’s website.

Image credit: Talespin

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.