September 11, 2020 – Ubisoft has announced Far Cry VR: Dive into Insanity, a new location-based experience developed in partnership with Zero Latency VR. The game will take a group of up to eight players back to the Rook Islands, the setting of Far Cry 3.
The cooperative shooter game, which features probably one of the most iconic villains of the Far Cry series, Vaas Montenegro, will see players captured by him and his henchmen, where they will have to explore Rook Island and fight for survival as a team. The virtual reality Far Cry experience will have a run time of approximately 30 minutes, and is expected to launch in 2021 exclusively at Zero Latency VR locations.
Zero Latency VR’s setup provides players with props and plenty of space to move, allowing them to become immersed in the adventure. According to Ubisoft, Far Cry VR: Dive into Insanity’s mechanics are simple and intuitive, giving players the freedom to discover the vast, game world. Collaboration and teamwork will be key for players to find their way through a jungle gauntlet.
Ubisoft added that by partnering with Zero Latency VR, the company is continuing to reinforce its position in the location-based VR market. Ubisoft’s entry into the multiplayer free-roaming VR space builds on its experience with projects like Notre-Dame VR, as well as its VR escape games and rides, to offer players a new way to experience Ubisoft’s well-known game worlds.
“When it comes to creating dynamic, memorable gaming experiences, free-roam location-based VR expands the possibilities. Far Cry VR: Dive into Insanity will offer players around the world the opportunity to immerse themselves in the rich setting of Far Cry 3 and take on its iconic villain,” said Deborah Papiernik, VP New Business, Ubisoft.
“We are excited to be working with Ubisoft to bring the world of Far Cry 3 to VR,” said Tim Ruse, CEO, Zero Latency VR. “It’s going to be a special experience for fans to return to Rook Island in this incredibly immersive new way.”
Zero Latency VR has locations at more than 45 venues across 22 countries. For more information about the experience visit the company’s website.
Video credit: Ubisoft / YouTube
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.