Dispelix announces launch of DPX 30° near-eye display for AR and MR devices

https://www.youtube.com/watch?v=QptfbdcYF2s&feature=youtu.be

May 2, 2019 – Dispelix has announced the launch of the DPX 30° see-through near-eye display for use in augmented reality and mixed reality eyewear and headsets. The DPX 30° near-eye diffractive waveguide display delivers a full-color augmented reality experience with a 30-degree field of view.

The DPX 30° specifications include a small light incoupling area, 2D exit pupil expansion, and a large eye-box. The company stated in a press release that “the combination of these features is designed to enable the creation of a new generation of AR glasses with an ultra-compact form factor.”

Further specifications are as follows:

Field of view: 30 degrees (diagonal)
Aspect ratio: 16:9
Eye relief: 20 mm
Eye box dimension: 16 x 12 mm / 4 mm pupil
Input pupil diameter: 5 mm (circular)
Input pupil standoff: 0.5 mm
Image focus distance:
LED centre wavelengths: Red 620 nm / Green 520 nm / Blue 460 nm

Dispelix is offering the waveguide display alone or as part of a turnkey module that includes an optical engine to enable companies to develop their own AR eyewear products. The Dispelix-supplied optical engine is a DLP projector that can provide a display resolution of 854 x 480 pixels, and weighs just 9 grams.

Antti Sunnari, CEO at Dispelix, commented: “With the DPX 30° we’ve managed to do something that no-one else has managed before – combine high performance with an ultra-thin design that can also be mass produced”.

According to Dispelix, the mass production ramp up of the DPX 30° waveguide displays and modules is currently underway. The DPX 30° developer kit is also available for ordering now.

Video credit: Dispelix/YouTube

About the author

Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.