
In Augmented Reality and Virtual Reality News
March 1, 2022 – CGS, a provider of augmented reality (AR) solutions for business applications and enterprise learning, has recently announced that it has been selected to join Meta’s Quest for Business (ISV) program. The program, formerly called Oculus for Business, is designed to accelerate the development and global business adoption of augmented and virtual reality (VR) technologies supported by its Meta Quest enterprise products.
CGS offers multiuser VR rooms for group collaboration through its ‘Teamwork’ platform, which utilizes unique 3D content, as well as content from AR digital twin experiences. According to CGS, the Teamwork platform integrates seamlessly with the Meta Quest enterprise platform, providing a hands-free, fully portable solution for new employee onboarding, on-the-job training, data visualization and remote collaboration. CGS also provides a dedicated augmented reality solution called TeamworkAR.
“At CGS and with TeamworkAR, we’re helping usher in a new era of virtual and augmented reality, driving a seismic shift from what’s historically been seen as consumer entertainment to a true enterprise-ready solution that you can use – today – to decrease costs, improve profitability and create an amazing customer experience,” said Doug Stephen, President, Enterprise Learning division, CGS. “From phlebotomists and fast-food workers to field services professionals and retail salespeople, we’re already empowering frontline workers with the right information and training at the right time, when and where it’s needed. Our partnership with Meta and the Oculus program is an exciting step toward realizing our shared vision of bringing experiential learning and augmented reality to enterprises.”
The Quest for Business Program works with enterprise developers and Independent Software Vendors (ISVs) to engage with Meta’s Quest offering for VR. The goal of the ISV program is to build awareness of Meta’s Quest devices as a true business productivity tool and accelerate commercialization and customer adoption of VR solutions built for Meta’s enterprise products.
“What’s especially unique and powerful about this partnership and leveraging Meta’s Quest devices is it provides an ideal environment – the Metaverse – in which businesses and users in highly-regulated industries can learn, practice and hone their skills in a virtual environment, prior to operating in the physical world,” said Regina Nowlan, Senior Strategist for Learning and Development at CGS. “The Metaverse and this new digitally transformed approach to learning opens the door to new possibilities for innovative ways to leverage and deliver learning solutions. It’s already dramatically improving time-to-success for employee training, and is resulting in a more engaged, confident and skilled workforce.”
For more information on CGS and its AR and VR solutions for businesses, please visit the company’s website.
Image / video credit: CGS / YouTube
About the author
Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.
