AWE 2020 Auggie Award winners announced

In Augmented Reality, Virtual Reality and Mixed Reality News

May 29, 2020 – At AWE 2020 today, which has this year been successfully hosted entirely online, the winners of this year’s Auggie awards have been announced. The annual Auggie Awards are a recognized industry AR & VR awards show tied to the AWE conference series. Now in its 11th year, the “Auggies” continue to showcase some of the best ideas and solutions found in augmented and virtual reality.

There are 15 award categories in total, and the winners announced today were as follows:

Best Art or Film:
The Key by Lucid Dreams Productions

 

Best Campaign:
PORTAL With Nreal by MESON, inc.

 

Best Consumer App:
SBB AR App – The Future of Customer Information by SBB

 

Best Creator & Authoring Tool:
Grib3D by Grib

 

Best Developer Tool:
Unity AR Foundation by Unity Technologies

 

Best Enterprise Solution:
Spatial by Spatial

 

Best Game & Toy:
Otherworld Heroes by Bublar Group

 

Best Headworn Device:
Nreal Light by Nreal

 

Best Healthcare & Wellness Solution:
MediView Surgical Navigation System by MediView XR, Inc.

 

Best in Location-Based Entertainment:
Universal Monsters Presents: Bride of Frankenstein holoride by Universal Pictures, holoride, REWIND, and Ford Motor Company.

 

Best Indie Creator(s):
Tangible UI by Greg Madison

 

Best Input or Output Hardware:
Looking Glass 8K Immersive Display by Looking Glass Factory

 

Best Interaction Software:
The Lion King Virtual Production System by Magnopus

 

Best Societal Impact:
SoundShirt by CuteCircuit

 

Best Use of AI:
Eve by TechSee

In addition to the 15 main Auggie Award categories, AWE also presented an Award for the Best Startup to Watch, with this year’s winner being TVORI.

Video credits: Respective companies & YouTube / Vimeo

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.