GIGXR acquires Mixed Reality and immersive learning assets from Pearson LLC

In Mixed Reality News

December 24, 2019 – GIGXR, Inc. has recently announced that it has acquired global mixed reality and immersive learning assets from Pearson PLC.

GIGXR provides a SaaS platform delivering extended reality (XR) learning applications for medical and nursing schools, higher education, healthcare and enterprise. The company was founded in 2019 for the purpose of acquiring the Pearson Immersive Learning Group’s holographic content management platform and suite of applications. It acquired the assets of the operating business, including the existing base of users, strategic partnerships and related intellectual property, while assuming the entire technical, creative and business team of employees working in the business.

The suite of offerings include flagship products HoloPatient and HoloHuman, applications for mixed reality that facilitate clinical skills practice and anatomy learning in medical and nursing schools, undergraduate institutions and hospitals. The applications operate on the newly released Microsoft Hololens 2 mixed reality headset.

“We’re thrilled to continue our partnership with GIGXR on the heels of our release of HoloLens 2, which has been incredibly well received,” said Dan Ayoub, General Manager for Mixed Reality Education at Microsoft. “Our collaboration with the GIGXR suite of applications and team of technology entrepreneurs and thought leaders will dramatically impact the way the world uses mixed reality solutions for enhanced learning now and into the future.”

GIGXR has stated that it will expand its SaaS Platform with a growing catalogue of medical, hard science, technical, healthcare and enterprise training applications. David King Lassman, CEO of GIGXR, commented: “The Pearson Immersive Learning group has been instrumental in driving research and pioneering technology for mixed reality learning,” adding, “We’re thrilled to expand on their great work to grow the platform and suite of applications globally when demand for enhanced learning through immersive simulation has never been higher.”

GIGXR immerses true-to-life 3D simulations in a physical space in order to help simplify real-life complex scenarios and broaden the range and impact of learning as a result. The company has stated that it will continue to provide enhanced support for all current customers, who include Texas Tech University, University of Queensland, Bucks County Community College, University of Canberra, University of Leeds and other institutions within the United States, Australia, New Zealand and the United Kingdom.

All Immersive Learning employees currently working for Pearson PLC are being retained in the transaction. The UK-based team has relocated to new offices in London, with sales operations represented in the UK, Australasia and North America. GIGXR has also stated that it plans to expand its team globally throughout 2020.

Image credit: GIGXR

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.