March 25, 2020 – HTC Vive has announced that, as a result of the cancellation of this year’s Game Developers Conference (GDC), it will be hosting a number of live webinars over the coming weeks based on the company’s GDC Developer Day Summit sessions.
Starting March 31 – May 12, HTC Vive will host a live webinar followed by a Q&A period every Tuesday at 10am PT. A schedule for these sessions can be found below in addition to further information on each talk:
- Tuesday, March 31 @ 10am PT – A Step Ahead of the Curve: Using Data Trends to Build a Successful VR Experience;
- Tuesday, April 7 @ 10am PT – Build for Tomorrow: Vive Hand Tracking SDK;
- Tuesday, April 14 @ 10am PT – Working Remotely in VR using Vive Sync;
- Tuesday, April 21 @ 10am PT – Lessons Learned from Marketing 100+VR Games;
- Tuesday, April 28 @ 10am PT – Viveport Developer Console: What’s Coming in 2020;
- Tuesday, May 5 @ 10am PT – XR Continuum: Merging VR & AR Development;
- Tuesday, May 12 @ 10am PT – What’s the Opportunity in Enterprise?
Tuesday, March 31 – A Step Ahead of the Curve: Using Data Trends to Build a Successful VR Experience
By Bjorn Book-Larsson, President, Viveport
This session looks at Viveport’s proprietary data to provide an insider’s look into what makes a VR title successful, and will cover what drives certain consumer behaviors and how to develop content that keeps players coming back for more.
Tuesday, April 7 - Build for Tomorrow: Vive Hand Tracking SDK
By Dario Laverde, Sr. Developer Evangelist
This session will teach developers how to add hand tracking support to the Vive, Vive Pro, Vive Cosmos and Vive Focus, with a hands-on coding session using Unity. Sr. Developer Evangelist, Dario Laverde, will walk through the Vive Hand Tracking SDK and use cases. Topics covered will include gesture recognition, remote and local interactions and custom hand models.
Tuesday, April 14 - Working Remotely in VR using Vive Sync
By David Sapienza, AVP Content Production
The session covers how VR can benefit individuals teams working remotely, and will look at Vive Sync, a collaboration tool that harnesses the power of VR to bring together distributed teams.
Tuesday, April 21 – Lessons Learned from Marketing 100+VR Games
By Thomas Gratz, Sr. Manager, Developer Marketing
This session will expand on the “do’s and don’ts” for marketing a VR experience in a way that will improve an app’s conversion rate. Topics covered will include marketing techniques and how to stand out on a VR app store.
Tuesday, April 28 – Viveport Developer Console: What’s Coming in 2020
By Adhar Walia, Director of Product, Viveport & Stanley Chung, Sr. Manager
This session will look at the Viveport Developer Console, the entry point where developers can showcase VR experiences and bridge to the world of VR businesses. Find out how to leverage various VR business models available, learn about new console features to better integrate with an organization, and explore what’s coming ahead in 2020.
Tuesday, May 5 – XR Continuum: Merging VR & AR Development
By Jad Boniface, Sr. Director of Developer Relations and Partnership
This session will cover how Vive is pushing the future of XR development with the SRWorks SDK and Vive Cosmos XR. Developers now have access to mix the see-through stereo camera view and their virtual worlds to create experiences that are more interactive and highly immersive, all made possible by the high-resolution dual cameras of the Vive Cosmos XR faceplate. The session will walk through supported features and demonstrate use cases for development.
Tuesday, May 12 – What’s the Opportunity in Enterprise?
By Chris Chin, VP & GM, Vive Studios & Amy Peck, Sr. Director Enterprise Content, Vive Studios
This session will look at what the latest trends are in Enterprise VR and how individuals and companies can best position themselves to be successful. Learn how Vive Studios is partnering with developers to grow the Enterprise space together.
To sign up to attend the first session on March 31, visit the registration page here. Registration links to all sessions will go live next week.
For interested parties not able to make a talk, all sessions will also be uploaded on the HTC Vive YouTube channel following the live sessions.
Image credit: HTC Vive
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.