NextVR announces free on-demand VR highlights of 2019 Stanley Cup Final

May 22, 2019 – NextVR and the National Hockey League (NHL) in association with Disney Streaming Services, today announced that they will offer fans free on-demand virtual reality game highlights of the 2019 Stanley Cup Final featuring the Boston Bruins vs. St. Louis Blues.

Following each game of the Stanley Cup Final, fans will be able to access highlights in the Stanley Cup Final channel within the NextVR app. NextVR is also unveiling a new way to experience hockey with its “Goalie Experience” viewpoint, which puts fans closer to the on-ice action at an NHL game.

“Since we launched the NHL channel on NextVR earlier this year, hockey fans have been loving the behind the glass experience. The Stanley Cup Final is an opportunity to crank things up for our fans. Unlike traditional highlights, the goalie experience will enable fans to center their attention on the most crucial moments of the games,” said Danny Keens, Vice President of Content at NextVR.

“The intensity, speed and excitement of our game hits an all-time high during the Stanley Cup Final,” said Chris Golier, NHL Vice President of Business Development. “NextVR takes this to the next level for our fans by enhancing the natural sound of the arena and magnifying the goalie experience, such as with camera placements near the nets. Fans will actually be able to feel the puck slide into the net and hear the players’ skates scraping on the ice more vividly than ever before.”

Currently, fans can experience VR highlights of the 2019 Honda NHL All-Star Game and 2019 Stanley Cup Playoffs for free inside the NextVR app.

NextVR is available on nearly all existing VR platforms. Fans can download the free NextVR app from stores associated with the following platforms: Oculus Go, Oculus Rift, PlayStation VR, HTC VIVE Pro, HTC Vive Focus, HTC VIVE, Windows Mixed Reality, Gear VR, Google Daydream and STEAM.

Image credit: NextVR

 

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Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.