October 25, 2019 – NVIDIA has announced the introduction of NVIDIA CloudXR, which it states will enable enterprises to deliver virtual and augmented reality experiences across 5G networks to any device.
Built on NVIDIA GPU technology, the new NVIDIA CloudXR software development kit helps businesses create and deliver high-quality, wireless AR and VR experiences from any application based on OpenVR, a broadly used VR hardware and software interface.
With NVIDIA CloudXR, users don’t need to be physically tethered to a high-performance computer to experience immersive environments. The SDK runs on NVIDIA servers located in the cloud or on-premises, delivering the graphics performance needed for wireless virtual, augmented or mixed reality environments (collectively known as XR).
Companies that have their own 5G networks can use NVIDIA CloudXR to stream immersive environments from their on-premises data centers. Telcos, software makers and device manufacturers can utilize the high bandwidth and low latency of 5G signals to provide high framerate, low-latency immersive XR experiences to millions of customers in more locations than previously possible.
NVIDIA states that anyone can benefit from CloudXR using Windows and Android devices, including handheld tablets, VR headsets and AR glasses.
The SDK includes:
- Server driver that runs in the data center;
- Client library that enables VR/AR streaming for a multitude of OpenVR applications to Android and Windows devices;
- SDK for portable client devices that let application developers stream rendered content from the cloud.
These components work in tandem to dynamically optimize streaming parameters and maximize image quality and frame rates, so XR experiences can maintain optimal quality under any network condition, according to the company.
For more information, interested parties can sign up for early access to the NVIDIA CloudXR SDK.
Image credit: NVIDIA
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.