The Metaverse Standards Forum is formed, bringing together leading organizations and companies to drive an open metaverse

In General XR News

June 22, 2022 – The Metaverse Standards Forum has announced that it is bringing together leading standards organizations and companies to promote industry-wide cooperation on interoperability standards needed to build the open metaverse.

The Forum will explore where the lack of interoperability is holding back metaverse deployment and how the work of Standards Developing Organizations (SDOs) defining and evolving needed standards may be coordinated and accelerated.

Open to any organization at no cost, the Forum will focus on pragmatic, action-based projects such as implementation prototyping, hackathons, plugfests, and open-source tooling to accelerate the testing and adoption of metaverse standards, while also developing consistent terminology and deployment guidelines.

The hype around the metaverse is already bringing together a range of diverse technologies for collaborative spatial computing, such as interactive 3D graphics, augmented and virtual reality (AR/VR), photorealistic content authoring, geospatial systems, end-user content tooling, digital twins, real-time collaboration, physical simulation, online economies, multi-user gaming, and more – at new levels of scale and immersiveness.

Multiple industry leaders have stated that the potential of the metaverse will be best realized if it is built on a foundation of open standards. According to the Metaverse Standards Forum, building an open and inclusive metaverse at pervasive scale will demand a constellation of open interoperability standards created by SDOs such as The Khronos Group, the World Wide Web Consortium, the Open Geospatial Consortium, the Open AR Cloud, the Spatial Web Foundation, and many others. As a result, the Metaverse Standards Forum aims to foster consensus-based cooperation between diverse SDOs and companies to define and align requirements and priorities for metaverse standards—accelerating their availability and reducing duplication of effort across the industry.

Founding members include: 0xSenses, Academy Software Foundation, Adobe, Alibaba, Autodesk, Avataar, Blackshark.ai, CalConnect, Cesium, Daly Realism, Disguise, the Enosema Foundation, Epic Games, the Express Language Foundation, Huawei, IKEA, John Peddie Research, Khronos, Lamina1, Maxon, Meta, Microsoft, NVIDIA, OpenAR Cloud, the Open Geospatial Consortium, Otoy, Perey Research and Consulting, Qualcomm Technologies, Ribose, Sony Interactive Entertainment, Spatial Web Foundation, Unity, VerseMaker, Wayfair, the Web3D Consortium, the World Wide Web Consortium, and the XR Association (XRA).

“The metaverse will bring together diverse technologies, requiring a constellation of interoperability standards, created and maintained by many standards organizations,” said Neil Trevett, President at The Khronos Group. “The Metaverse Standards Forum is a unique venue for coordination between standards organizations and industry, with a mission to foster the pragmatic and timely standardization that will be essential to an open and inclusive metaverse.”

Hosted by the Khronos Group, the Forum is open to any company, standards organization, or university at no charge through a simple click-through Participant Agreement. Companies that wish to provide Forum oversight, and may wish to fund Forum projects, can choose to become a Principal member. 

The activities of the Forum will be directed by the needs and interests of its members and may involve diverse technology domains such as 3D assets and rendering, human interface and interaction paradigms such as AR and VR, user created content, avatars, identity management, privacy, and financial transactions. Forum meetings are expected to start in July 2022.

To find out more about the Metaverse Standards Forum and how to join, click here.

Image credit: The Metaverse Standards Forum

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.