In Augmented Reality and Mixed Reality News
May 18, 2021 – ThirdEye, a provider of augmented and mixed reality (AR/MR) enterprise solutions, has today announced its creation of the ‘ThirdEye Investment Fund’, which will allow for AR/MR software companies to become eligible for investment opportunities to further overall industry growth.
According to ThirdEye, the company will actively aid in the growth of qualifying AR/MR companies while enabling strong joint partnership and marketing opportunities, such as sharing of leads, marketing, sales and support.
“As ThirdEye grows, it is important that we also bolster other AR/MR companies in the space – especially those making software that is crucial to our target market of enterprise customers,” said Nick Cherukuri, CEO and founder of ThirdEye. “Enterprise customers want a full end-to-end AR/MR solution, and no single company is poised to meet all these specialized requirements, but if we all work together, we can meet the needs of enterprise customers and provide a convenient and lightweight AR solution.”
ThirdEye states that it regularly works with a wide variety of enterprise clients, including those in the healthcare, field services and military spaces, and is familiar with the software needs of these industries. The company plans to review applicants holistically, and noted that there are no revenue or size requirements to apply for the grant.
ThirdEye’s internal advisory board will evaluate applicants based on the need for particular software applications within the enterprise space, as well as the functionality of the software. They will also consider applicants’ financial information. The investment amount received will range depending on the company’s stage, and funding starts at USD $50,000.
Companies interested in applying can visit ThirdEye’s website and can submit applications on the investment fund page.
Image credit: ThirdEye
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.