April 12, 2020 – UNIGINE, developer of 3D graphics software for simulation, visualization, scientific research, video games, virtual reality systems and more, has announced the general availability of its UNIGINE 2 Community SDK for free.
The UNIGINE 2 Community SDK opens up the company’s 3D rendering technology used by enterprises to a global community of programmers and digital artists. Individual developers, projects with annual revenue or funding not higher than USD $100,000, and non-profit organizations are now able to leverage the main features of the engine. These include: photorealistic visual quality, VR optimizations, both C++ and C# APIs, a library of ready-to-use high-level objects, and a visual scene editor, allowing for the creation of a multitude of applications with 3D graphics.
Enterprise-grade features of UNIGINE’s platform, such as large world support for virtual scenes, distributed simulation over a network, embedding into proprietary apps, GIS/CAD data formats, advanced video output, professional motion capture, and others, are only available in the commercial SDK editions – ‘UNIGINE 2 Engineering’ and ‘UNIGINE 2 Sim’.
However, all three editions share the same core (UNIGINE 2 Engine) and will be developed in parallel, with regular major releases every 3 months, according to the company.
“We want to support the creative talent of technology enthusiasts and grow the UNIGINE developers community. I believe that more options in tools are always a good thing”, said Denis Shergin, founder and CEO of UNIGINE.
UNIGINE 2 Community Edition is now available for free download. For licensing information and more information on UNIGINE 2 SDK, visit unigine.com.
Video credit: UNIGINE/YouTube
About the author
Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.
