
In Virtual Reality News
May 9, 2025 – Beyond Frames Entertainment and Combat Waffle Studios have announced the launch of Ghosts of Tabor on PlayStation VR2, marking the game’s debut on console platforms. Previously available on Meta Quest, Steam VR, and Pico, the title now extends its reach to a wider audience, with full cross-play functionality enabling PlayStation VR2 users to join existing players across all platforms.
“With their dedication to community and proven commitment to fresh content, the team at Combat Waffle has created an original IP that sets the standard for immersive extraction shooters,” said Maeva Sponbergs, Head of Publishing at Beyond Frames Entertainment. “We’ve previously revealed that average session times on Meta Quest have typically matched pace with headset battery life, but in truth, we see many players putting more than 100 lifetime hours into Ghosts of Tabor. It’s a testament to Combat Waffle’s player-first approach – and I can’t wait to see how much time is spent by players untethered from battery restraints on PS VR2.”
Coinciding with its PlayStation VR2 launch, Combat Waffle reported new performance milestones for the title. Since its early access release in March 2023, Ghosts of Tabor has generated more than USD $30 million in revenue and attracted more than one million players. Meta recently listed the game among the top 50 best-selling titles of all time on the Meta Quest store.
Ghosts of Tabor places players in the role of an operative navigating a high-stakes environment where exploration, looting, combat, and crafting are key to survival. Players can team up, play solo, or engage in player-versus-player encounters as they compete to reach extraction points.
The game is available now on PlayStation VR2, Meta Quest Store, Steam VR, and Pico, with cross-play supported across all platforms.
For more information, visit ghostsoftabor.com.
Image credit: Beyond Frames
About the author
Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.
