Vuzix announces support for Microsoft Teams on its M400 and M4000 Smart Glasses

In Augmented Reality News 

March 2, 2021 – Vuzix Corporation, a supplier of smart glasses and augmented reality (AR) technology and products, has recently announced that the company’s M400 and M4000 Smart Glasses now support Microsoft Teams.

“Microsoft Teams is a widely used video conferencing application with approximately 115 million average daily users as of October 2020 and a user base that spans a wide array of enterprise market verticals. Offering hands-free Microsoft Teams interoperability with our M400 and M4000 Smart Glasses, this implementation will enable Vuzix to address a new and significant segment of enterprise customers that wish to use Microsoft Teams as their platform,” said Paul Travers, Vuzix President and Chief Executive Officer. 

Last year saw Vuzix make several announcements regarding support for a variety of enterprise-focused software platforms, including compatibility with Skype for Business and Zoom video conferencing support. The Company’s products include personal display and wearable computing devices that offer users a portable augmented reality viewing experience, and provide solutions for mobility such as hands-free operation.

Vuzix stated that it will be hosting a sales webinar and live demonstration of the Microsoft Teams user experience on the Vuzix M400 and M4000 Smart Glasses this Thursday March 4 at 2:00pm Eastern Time (ET). Interested parties wishing to learn more about Vuzix Smart Glasses and how they are interoperable with Microsoft Teams can register for the upcoming webinar here.

For more information on Vuzix and its augmented reality smart glasses solutions, please visit the company’s website.

Image credit: Vuzix / Twitter

About the author

Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.