Cavrnus announces release of its white label metaverse solution with 2023.1.0 update

In General XR News

January 25, 2023 – Cavrnus, Inc. a provider of extended reality (XR) solutions for enterprise, has today announced the release of Cavrnus 2023.1.0, which the company states delivers the most comprehensive platform toolkit for building and publishing completely custom and open metaverse experiences.

Cavrnus 2023.1.0 introduces the company’s scalable white labeling metaverse solution that puts the power of unlimited, custom immersive creation and delivery at the disposal of enterprises, brands and creators everywhere.

“The ability to white label every part of Cavrnus delivers on a platform promise and responds directly to customer feedback,” said Anthony Duca, CEO and Co-founder at Cavrnus. “Each customers’ destination in the metaverse now reflects their vision and values at every touchpoint in the digital and physical experience journey.”

According to Cavrnus, the entirety of its platform’s features can now be custom branded with logos and brand colors across native apps, web portals, and even in system emails. The cross-platform white label solution works on Windows, macOS, iOS, Android, Meta Quest, HTC VIVE Focus, Pico Neo, Magic Leap and more to come. An online manifest enables customers to add their branded elements and publish their custom build to a Cavrnus domain.

Cavrnus stated that with this update, brands and their agencies can now create immersive experiences across multiple end-points that directly connect to their audiences without the appearance of a third-party.

Creators and developers can build immersive experiences for the metaverse using the Cavrnus platform.

Cavrnus 2023.1.0 Features

Cavrnus 2023.1.0 now integrates materials into the properties system via the Cavrnus Creation Toolkit, enabling animated textures, streaming to textures and post-processing effects to materials. For creators, this means more ways to connect and convey meaning in every interaction.

Additionally, improved lighting on the platform helps to achieve new levels of realism for metaverse experiences. Post-processing properties such as bloom and depth of field bring a human sense to virtual environments. New customizable properties also include tone map according to the aces profile standard, white balance, split toning and spatial audio for environments and objects.

2023.1.0 also includes new interactive scripts and script examples to help bring any metaverse to life. Developers and creators will find scripts for spawn point, camera position and flythrough to change the user’s view and position, environment switching, object visibility, change hdr, change post-processing effects, switch spaces, change materials in a space and a configurator script.

Cavrnus noted that one of the stand-out scripts in this release is the ability to add links to objects in a virtual space and have it open a web page in the user’s web browser, something that the company believes is an important feature to enable an open metaverse. Plus, this ability to add a Call-to-Action to any space opens up a world of commerce and connectivity for enterprises, brands and creators.

As always, Cavrnus allows developers to write one script to work across a single metaverse experience on the desktop or laptop, and in VR, MR and AR.

Other updates include a new application look and feel with a new designer-focused user interface and more intuitive ways to get to key settings, making for an easier-to-use platform to create and share metaverse experiences.

Finally, a complete overhaul and upgrade of the Cavrnus Unity Package allows developers and creators to quickly and easily set up 3D content in Unity, then convert 3D files to .holo at the press of a button. 

For more information on Cavrnus and its platform for delivering custom, branded metaverse experiences at scale, please visit the company’s website.

Image credit: Cavrnus

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.