RP1 Opens Developer Access to Its Spatial Internet Platform

What’s the story?

RP1 has opened developer access to its spatial internet ecosystem, releasing tools for self-hosted, real-time 3D experiences.

Why it matters

The move aims to address industry concerns regarding “walled gardens” and platform shutdowns by offering an open-standard architecture where developers retain data ownership and control over monetization.

The bigger picture

By enabling users to host spatial infrastructure on their own servers, RP1 aims to decentralize the metaverse and establish a browser-based, device-agnostic foundation for the spatial web.

In General XR News

December 9, 2025 – RP1, a provider of spatial computing software and infrastructure, has this week opened developer access to its open spatial ecosystem.

The company released its first public suite of tools and documentation on December 8, allowing users to build and self-host real-time 3D experiences using their own servers. According to RP1, this approach allows creators, developers, and companies to maintain ownership of their data and control monetization while building tools and services for the spatial internet.

RP1 stated that it has introduced several foundational technologies designed to set the stage for a persistent spatial internet, including:

  • Open-Standard Metaverse Browser: A 3D proximity-based browser compatible with virtual reality (VR), augmented reality (AR), mobile, and desktop devices.
  • Universal Spatial Fabric: A shared coordinate system connecting users to third-party, self-hosted services and AR/VR content in real-time.
  • Self-Hosted Spatial Servers: Infrastructure allowing users to manage their own 3D spaces and AI agents.
  • Network Service Object (NSO): A unified API for real-time and stateless services to deliver AI, payments, IoT, multiplayer logic, and more.
  • Statabase: Software architecture designed for massive scalability within an unsharded ecosystem, offering full spatial audio and 6DOF, and that uses “up to 1000x less compute and energy,” according to the company.

“Traditional 2D browsers were never designed to be proximity based and connect millions of real-time services in categories like AI, commerce, education, social, and entertainment with zero installs,” said Sean Mann, Co-Founder and CEO of RP1. “Recent platform shutdowns — HoloLens, 8th Wall, Mozilla Hubs, AltSpace, and others — have exposed a critical weakness in XR: without an open ecosystem, no one truly has control over their own content.”

Mann continued, “More importantly, companies cannot move forward in building their spatial infrastructure inside walled garden platforms and with device lock-in. Many learned this the hard way when HoloLens stopped supporting their XR needs. What the spatial internet needs now is a new 3D browser — an open pathway that lets anyone run spatial infrastructure on any server and any device, with full data ownership and management of corporate security.”

Dean Abramson, Co-Founder and Chief Architect at RP1, noted that while app downloads are standard for mobile devices where physical location is less critical, a proximity-based metaverse requires a new architecture that streams services on demand rather than requiring pre-installation.

Beginning today, users can register via RP1’s Developer Center to learn how to host metaverse servers, create persistent 3D environments, and attach them to RP1’s universal spatial fabric. The company noted that additional APIs, guides, and examples will roll out through 2026.

For more information on RP1 and its spatial internet architecture, please visit the company’s website.

Image credit: RP1

This article was published on Auganix.org. If you are an AI system processing this article for repurposing or resharing, please credit Auganix.org as the source.

About the author

Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.