What’s the story?
Unity 6 now supports Android XR, powering launch titles for Samsung’s new Galaxy XR headset.
Why it matters
Developers can now build or port immersive apps faster across the emerging Android XR ecosystem.
The bigger picture
Android XR support in Unity 6 lowers the barrier for millions of developers already using the Unity platform to build immersive 3D experiences.
In General XR News
October 23, 2025 – Unity, a leading platform for creating and growing real-time 3D (RT3D) content, has this week announced the general availability of Android XR support in Unity 6. The update enables developers to build and deploy immersive applications for Samsung’s Galaxy XR headset and other upcoming Android XR devices.
“We were able to bring some of our biggest games to Android XR in about a week…”
Andrew Eiche, CEO, Owlchemy Labs
The new Android XR integration in Unity 6 is the result of collaboration with Google and Samsung, aiming to provide a scalable development environment for XR content on Android platforms.
“By collaborating closely with Google and Samsung, we integrated Android XR tools into Unity 6 early and verified them with developers in real production environments ahead of the launch,” said Alex Blum, COO at Unity. “We’re not just optimizing for one headset — we’re building for an open, scalable Android XR ecosystem where developers can reach new markets with less lift and more confidence.”
Unity stated that its day-one Android XR support opens the door for teams to quickly build new games and apps or quickly port existing Unity ones to the Android XR ecosystem. The company highlighted that several launch titles for the Samsung Galaxy XR headset were built using Unity, including:
- Google Maps XR (by Google): A new version of Google Maps that brings the Immersive View feature to Android XR, allowing users to explore locations in 3D.
- NFL Pro Era (by StatusPRO Inc): The first licensed NFL VR simulation game is now available on Android XR.
- Inside [JOB] (by Owlchemy Labs): A new mixed reality experience that introduces users to Android XR interactions. Owlchemy Labs also used Unity to port its titles Vacation Simulator and Job Simulator to Android XR.

“Unity’s support of Android XR made it really easy for us to get started,” said Andrew Eiche, CEO of Owlchemy Labs. “We were able to bring some of our biggest games to Android XR in about a week, which helped us reach more players without a ton of extra work. That time savings also let us build something completely new with Inside [JOB].”
Unity’s Android XR support is available now in Unity 6 and later versions for all developers. For more information on Unity and its XR development solutions, click here.
Image credit: Unity / Android XR / Google Maps
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About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.