
What’s the story?
Varjo has launched Integrated XR Systems, offering complete, ready-to-deploy hardware and software solutions for secure and air-gapped environments.
Why it matters
The systems remove the complexity of sourcing and integrating hardware from multiple vendors, allowing for faster deployment in secure military settings.
The bigger picture
While parts of the XR market recalibrate, Varjo states it is evolving its portfolio based on the real-world, mission-critical needs of its military customers.
In Mixed Reality News
February 26, 2026 – Varjo, a developer of military-grade mixed reality (MR) solutions, has today announced its updated 2026 product offering with the launch of Integrated XR Systems. The company stated that the new offering consists of XR hardware solutions designed for deployment in air-gapped environments.
According to Varjo, the Integrated XR Systems expand its product portfolio to deliver fully validated XR solutions. The systems combine Varjo XR-4 Series headsets (2026 edition) with workstations, pre-installed software, bundled licenses, and expert support. The company noted that the offering is designed for defense programs, system integrators, and professional XR users.
“As defense training requirements evolve, immersive simulation has become a core capability rather than an add-on,” said Bartek Panasewicz, VP Training Systems Land at Rheinmetall Electronics. “Varjo’s Integrated XR Systems allow us to deliver scalable, secure solutions that meet the growing demand for operational readiness across NATO and allied forces.”
Varjo stated that deploying high-end virtual and mixed reality has traditionally required sourcing hardware from multiple vendors, validating compatibility, installing software, and managing support across different suppliers. The company added that Integrated XR Systems are designed to remove this complexity by delivering a single, fully configured XR platform that is ready for use in secure settings on arrival.
Each system includes:
- a Varjo XR-4, XR-4 Focal Edition, or XR-4 Secure Edition headset;
- a Varjo-certified workstation (XR Station) manufactured by Varjo partners SCHENKER or Rave Computer;
- pre-installed core XR software and tools;
- bundled licenses including offline support;
- extended warranty coverage; and
- expert support from Varjo’s professional services team (in Europe).
“Our military customers need fully equipped systems they can trust, not just devices,” said Valentin Storz, Chief Revenue Officer at Varjo. “At a time when parts of the XR market are recalibrating, Varjo continues to invest with discipline and purpose and evolve our portfolio based on the real-world needs of our customers, doubling down on mission-critical use cases where XR delivers measurable impact. Our Integrated XR Systems represent the next step in that evolution, delivering complete, secure platforms designed to close the training readiness gap.”
The bundled XR software suite includes Microsoft Windows 11 Pro, Varjo Base, Varjo Lab Tools, NVIDIA App, Steam, and SteamVR, as well as Varjo sample demos and setup tools. Varjo noted that the core supporting software comes pre-installed to enable deployment without internet connectivity or additional downloads, making the systems suited for secure or restricted environments.
Integrated XR Systems are now available as part of Varjo’s updated 2026 product offering. U.S. pricing and configurations are available by request, while pricing in Europe starts at:
- Integrated XR System (XR-4): €24,990
- Integrated XR System (XR-4 Focal Edition): €29,990
- XR Station (workstation only): €8,990
For more information on Varjo and its mixed reality solutions for defense, click here.
Image credit: Varjo
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About the author
Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.