MICROOLED, Quanta, and STMicroelectronics Collaborate on ‘Light AR’ Smart Glasses Design

In Augmented Reality News 

March 3, 2025 – MICROOLED, a provider of OLED micro-displays and augmented reality (AR) smart glasses, STMicroelectronics, a semiconductor company serving various electronics applications, and Quanta Computer Inc., an Original Design Manufacturer (ODM), have recently announced a collaboration to develop a reference design for AR smart glasses. The design focuses on enabling real-time information display for sports and outdoor activities.

The reference design, engineered and manufactured by Quanta and powered by STMicroelectronics’ STM32U5 series microcontroller, is intended to help eyewear manufacturers to rapidly develop and deploy a variety of “Light AR” glasses models with low power consumption and advanced graphics.

According to the companies, the design will allow for customization with different optics and display modules to suit specific applications. Plus, integration with the ActiveLook firmware will provide compatibility with sports applications and smartwatches compatible with the ActiveLook API.

“This collaboration represents a significant step forward in making widespread ‘Light AR’ solutions a reality,” said Xavier Bonjour, Partnerships and Marketing Director at MICROOLED. “By combining MICROOLED’s Light AR software platform, Quanta’s electronics design and manufacturing expertise, and STM’s semiconductor leadership, we are empowering eyewear manufacturers to create innovative smart eyewear that delivers critical information when and where it’s needed most: on the move!”

Prototypes of the reference design will be presented this week at ShowStoppers, a press event at MWC Barcelona 2025, and will also be displayed at MICROOLED’s booth on March 4 at the Business France Pavilion (Hall 5, 5B41 & 5B61).

For more information on MICROOLED and its ActiveLook AR smart glasses technology, please visit the company’s website.

Image credit: ActiveLook

About the author

Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.