EON Reality partners with Manchester Community College to deliver AR and VR learning solutions

In Augmented Reality and Virtual Reality News

August 21, 2020 – EON Reality, a provider of augmented and virtual reality (AR/VR)-based knowledge and skills transfer for industry and education, has recently announced a new partnership with Manchester Community College (MCC) in New Hampshire, US, to bring AR and VR delivery methods to remote and in-person classrooms.

Beginning in the Fall 2020 semester, MCC will introduce EON Reality’s remote AR and VR solutions to its Cybersecurity program within the Computer Science department. The company added that with more courses and professors also focusing on maintaining a high-level of education from a distance, EON Reality’s augmented and virtual reality technology will be expanded even further throughout MCC’s classes in the spring.

By enabling students to use remote VR and AR solutions through both their cell phones and tablets, as well as fully immersive headsets (in addition to standard PCs), MCC’s educators will be able to offer “hands-on” lab work without needing students to be physically located in classrooms.

Peter La Monica, Department Chair/Associate Professor – Computer Science at Manchester Community College, commented: “We believe this additional delivery method will make labs, lessons and demonstrations come alive and become more interactive and engaging for students. Computer Science is excited about this new addition, and we would like our new and potentially new students to be aware of this when considering MCC and when registering for classes, as it will transform otherwise run-of-the-mill online classes into a fun and engaging class experience.”

EON Reality added that by allowing end-users to utilize remote VR and AR solutions to create their own lessons and modules, professors, pupils, employees, and employers can all become AR and VR content creators by relying on the catalog of self-help items within EON Reality’s Resource Center.

Dan Lejerskar, Founder of EON Reality, said: “Rather than having to create or help create individual lessons and modules for teachers to use, we’ve found that giving teachers and students the keys to make their own content is a far superior option. Not only does it mean that each lesson is perfectly tailored to what the instructor needs, but it also encourages the students to become experts themselves when designing lessons to teach their peers. EON Reality has always believed in making top-notch learning accessible to everyone, and focusing on self-directed learning is the next logical step in that process.”

The company stated that in recent months it has been highlighting some of the top lessons and modules created by its partners around the world through the application highlights portion of the EON Reality website. By sharing these lessons beyond the initial school-wide audience of its platform, EON Reality is also helping to grow the national and international library of AR and VR resources for students and educators, regardless of topic or location.

For more information on EON Reality, please visit the company’s website.

Image credit: Manchester Community College

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.