Mojo Vision announces new advanced prototype of its Mojo Lens Augmented Reality smart contact lens

In Augmented Reality News 

March 31, 2022 – Mojo Vision (Mojo), developers of the ‘Mojo Lens’ augmented reality (AR) smart contact lens, has recently announced its most advanced prototype of its Mojo Lens smart contact lens, which includes an array of new features.

The company stated that its Mojo Lens prototype is a critical milestone in Mojo’s development, testing and validation process, and is an innovation positioned at the intersection of smartphones, augmented reality, virtual reality (VR), smart wearables and healthtech. The prototype includes numerous new hardware features and breakthrough technologies embedded directly into the lens — advancing its display, communications, eye tracking, and power system.

Over the past two years, Mojo has also been investing in various software experiences for Mojo Lens. In this new prototype, the company has built foundational operating system code and user experience (UX) components for the first time. The new software will allow for further development and testing of important use cases for consumers and partners, according to the company.

Mojo added that the new Mojo Lens prototype will help to further accelerate the development of what the company calls “Invisible Computing”, a next-generation computing experience where information is available and presented only when needed. This eyes-up experience will allow users to access timely information quickly and discreetly without forcing them to look down at a screen or lose focus on the people and the world around them.

Mojo has identified initial consumer uses of Invisible Computing for performance athletes and recently announced strategic partnerships with leading sports and fitness brands, such as Adidas Running, to collaborate on eyes-up, hands-free experiences. The company has been working with its new partners to find unique ways to improve athletes’ access to in-the-moment data, and is looking at how to help athletes stay focused on their workout or training in order to maximize their performance, without the distraction of traditional wearables.

“Mojo has created advanced foundational technologies and systems that weren’t possible before now. Innovating the new features in the lens is a tremendous amount of work, but successfully bringing them all together into an integrated system in such a small form factor is a considerable achievement in cross-disciplined product development,” said Mike Wiemer, VP of Engineering, CTO and co-founder of Mojo Vision. “We are excited to share our progress and can’t wait to start testing Mojo Lens in real-world scenarios.”

To reach this milestone, Mojo had to invent and develop many of the technologies in the new prototype. The proprietary technologies and innovations include: 

  • The world’s smallest and densest display for projecting AR imagery;
  • A low latency communications protocol for efficiently streaming visual data;
  • Ultra-precise eye tracking;
  • A unique eye-controlled user interface to access and interact with AR content with just a glance.

A detailed summary of the features was released in a blog post from the company.

“This latest prototype of Mojo Lens demonstrates major advances in the development of our platform and the goals for our company,” said Drew Perkins, CEO and co-founder of Mojo Vision. “Six years ago, we had a vision for this experience and faced an immense number of design and technology challenges. But we had the expertise and confidence to take them on and have made consistent, breakthrough progress over the years.” He continued, “I’m proud of our entire team for getting us to this stage and excited that we’re closer than ever to getting Mojo Lens to market.”

For more information on Mojo Vision and its Mojo Lens augmented reality smart contact lens, please visit the company’s website.

Image credit: Mojo Vision

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.