BUNDLAR awarded SBIR Phase II Contract by US Air Force to provide its AR publishing platform

 

In Augmented Reality News

April 1, 2022 – BUNDLAR, a provider of a web-based augmented reality (AR) publishing platform, has announced that it has been awarded an AFWERX Small Business Innovation Research (SBIR) Phase II contract by the US Air Force.

BUNDLAR’s cloud-based platform provides a no-code, drag-and-drop interface for authoring, editing, and publishing AR experience “bundles” to any supported mobile device. The company states that its end-to-end solution reduces the time, cost and complexity of implementing AR into existing communication channels.

According to BUNDLAR, the contract will see the company’s platform provide everything needed to allow US Air Force and Space Force experts to author and deliver immersive training and performance support experiences.

As the innovation arm of the Department of the Air Force and powered by the Air Force Research Laboratory, AFWERX is the Air Force’s team of innovators who encourage and facilitate connections across industry, academia, and the military to create transformative opportunities and foster a culture of innovation. AFWERX’ mission is to solve problems and enhance the effectiveness of the service by helping to drive faster technology transitions to operational capability, ultimately to enable thoughtful, deliberate, ground-up innovation..

“We are extremely honored to extend our work with the United States military through this Phase II contract,” said BUNDLAR CTO, Matthew Wren, “Our simplified AR authoring and deployment technology will allow Air Force and Space Force experts to deliver augmented reality training materials with critical information at the speed and scale the military needs to support warfighter readiness.”

For more information on BUNDLAR and its AR publishing platform, please visit the company’s website.

Image credit: BUNDLAR

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.