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TESLASUIT announces integration with 3D visualisation platform UNIGINE

April 29, 2020 2020, Augmented Reality News, Business to Business & Enterprise, Collaborations & Partnerships, Development, Education & Training, Full Body, Haptics, Hardware, News, Platform, Position Tracking, Software, System Software, Tracking, Virtual Reality News

In Augmented Reality and Virtual Reality News

April 29, 2020 – TESLASUIT has announced that it is now integrated with 3D visualisation platform UNIGINE. By integrating with the UNIGINE 2 Sim software platform, TESLASUIT states that it will strive to deliver even deeper immersive experiences.

UNIGINE 2 Sim is a 3D visualisation software platform developed by the UNIGINE company, whereas TESLASUIT, known for its physical suit that provides motion and biometric capture and haptic feedback, has also created a full stack training solution that includes the suit itself, as well as optional VR, software, and developer tools. TESLASUIT hopes that the pairing will allow for the creation of even more immersive experiences in virtual reality.

In a blog post covering the announcement, TESLASUIT stated: “Scale, accuracy and detail are at the forefront of our latest addition to our pack. With the first-class graphic potential of UNIGINE, combined with TESLASUIT’s haptic feedback, we are increasing the realism of virtual reality training and taking it to new heights and into much deeper experiences. We make sure that immersion into the VR world is never broken from the very moment your users step into it to the second they finish their training.”

The pairing is made possible due to the fact that UNIGINE supports several elements, including real geospatial data, real-time rendering for content creation and seamlessly integratable content coding. In addition, UNIGINE includes features such as:

  • Object positioning accuracy (64bits per coordinate);
  • Water geometry (Beaufort scale 0-12);
  • Detailed landscape resolution (up to 1mm);
  • Realistic atmosphere and weather conditions (multi-layer 3D clouds and up to 400km visibility range); and
  • Visual effect simulation.

Through this combination of UNIGINE’s platform, and TESLASUIT’s own solutions, it allows for the delivery of scenarios that accurately mimic the conditions of the real world, according to TESLASUIT – everything from what users would expect to see, hear, and experience in real life.

Additionally, the company states that it can also now scale training scenarios for businesses even further – something that it states has been made possible with UNIGINE. This means that users can explore more of the virtual environment and immerse themselves in an even deeper XR experience. Something that TESLASUIT sees as “Perfect for sophisticated enterprise training.”

No additional equipment is required when implementing UNIGINE 2 Sim into a VR experience. Simulations are fully compatible with virtual and augmented reality devices, such as curved screens, video walls, CAVE systems, Oculus Rift, HTC Vive, and other virtual reality headsets. In addition, everything users would usually expect from TESLASUIT – biometry and motion capture – remain the same.

According to TESLASUIT, detailed views of control rooms, as well as full-scale composition walkthroughs of a working site (e.g. a factory, a ship, an office, and more) where employees can train for emergencies in a risk-free, hyper-realistic environment, are all possible with this latest integration. The enhanced visuals powered by UNIGINE’s technology and combined with TESLASUIT allow for the delivery of a “next-level” XR training experience.

Image credit: TESLASUIT/UNIGINE

About the author

Sam Sprigg
Managing Editor

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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