ThirdEye announces new ‘Razor MR Glasses’ consumer Mixed Reality device

In Augmented Reality and Mixed Reality News

January 3, 2022 – ThirdEye, a provider of augmented and mixed reality (AR/MR) solutions, has today announced its first consumer mixed reality glasses – the Razor MR Glasses. Building upon the company’s technology that has shown to be useful for enterprises, ThirdEye is expanding its lineup of hardware solutions by introducing a new product directly for consumers.

With the Razor MR Glasses’ lightweight, all day wearable form factor, consumers will be able to experience a total immersive metaverse solution, according to the company. The applications available on the consumer MR glasses range from gaming and entertainment to telehealth and remote assistance. ThirdEye states that game developers are already creating multiplayer metaverse apps for users of the Razor MR Glasses, where they will be able to view digital information overlaid onto a cityscape. Users will also be able to watch movies or their favorite TV shows with spatial audio using the glasses.

Furthermore, consumers will be able to take advantage of existing ThirdEye software, such as RemoteEye—the company’s real-time assistance platform—for help from maintenance crews for fixing things at home or to take an inventory of assets at home for insurance purposes. ThirdEye’s RespondEye platform will also provide users with the ability to communicate with their doctors or caregivers remotely, allowing remote doctors to view patients in real time with AR annotations.

The Razor MR Glasses unboxed (branded here as the ‘X5 MR Glasses’).

“Through the feedback we’ve received from customers since we launched in 2016, we’ve found there to be a great desire to bring our lightweight solutions and user-friendly applications, like RemoteEye, for home use as well,” said Nick Cherukuri, Founder and CEO of ThirdEye. “For the Razor MR Glasses, we wanted to accommodate a variety of needs. For example, these mixed reality glasses are lightweight and myopia friendly, allowing nearsighted users to adjust the Razor MR Glasses from zero to negative five diopters with a single twist of a knob on the side of the glasses. Now, no one will need to attempt stacking multiple eyewear pieces – as is needed with VR solutions, making it extremely comfortable for daily use.” 

Cherukuri continued, “In addition, the Razor MR Glasses already support many metaverse applications that users can access in ThirdEye’s app store, including RemoteEye for any remote assistance aid and HIPAA-certified RespondEye for telehealth. The Razor MR Glasses feature a refresh rate of 70 Hz and two noise-canceling microphones to prevent lag and enable clear communication. The Razor MR Glasses can connect with most Android and iOS devices, including all phones that support display port (DP) output, laptops and tablets with a USB-C port, and gaming consoles through HDMI adapters.” 

Foldable, and weighing just 85 grams, the Razor MR Glasses are comfortable to wear on the go or at home for extended periods of time, according to the company. The glasses allow users to remain hands-free in a variety of activities, including interacting on social media, utilizing a multi-purpose assistant, exercising with a personal trainer via a heads-up display coach, or immersing themselves in mixed reality games. The glasses run on the Android 9.0 operating system, feature a 43-degree field of view (FoV) (equivalent to a 120″-inch display), and have an 8-hour battery life. Additional features for the Razor MR Glasses include voice control and a dual high-definition (HD) directional sound system. 

The new Razor MR Glasses are currently in production and will be shipping later this year, however ThirdEye states that it has already received pre-orders for the glasses from leading consumer and telecom companies. Users can pre-order the glasses or receive more information via the company’s website

Image credit: ThirdEye

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.