University of the West of England goes to tender for a Cave Automated Virtual Environment (CAVE) system

In Virtual Reality News

July 27, 2020 – The University of the West of England (UWE) has gone to tender for a Cave Automated Virtual Environment (CAVE) system for its Frenchay campus in Bristol, UK.

The new engineering building at UWE Bristol plans to open in September 2020. The building will house specialist digital engineering facilities, study areas and making facilities, accommodating a wider range of engineering disciplines such as composite manufacturing, machining and metrology. As a result, UWE requires a CAVE system to be included within its new building.

According to the tender notice, the University requires the system to:

  • Offer an immersive, interactive, high-resolution 3D CAVE;
  • Be configured as a Turn-Key virtual reality solution for use by staff and students;
  • Feature three rear projected walls and a front projected floor; and finally,
  • The system should incorporate tracking hardware/software solutions that allow users movements, actions and gestures to control the virtual environment, allowing objects and data to be visualised in a variety of perspectives.

The University requires the full system to be supplied by one provider with “proven recent experience of supplying higher education establishments.”

The total duration of the contract is expected to be 24 months, however, no budget or costing was specified on the tender notice.

For interested parties wishing to bid, the deadline for the receipt of tenders or requests to participate is 14:00 GMT on August 20, 2020.

For more information on how to apply to this contract, please get in touch via contact(Replace this parenthesis with the @ sign)auganix.org

Image credit: Wikimedia Commons

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.