In Virtual Reality News
June 13, 2025 – UDEXREAL, a provider of motion capture and hand tracking solutions, has recently introduced its latest wearable technology at AWE USA 2025 with the launch of the UDCAP Data Glove.
Designed for high-precision hand tracking across robotic teleoperation, simulation, and virtual streaming applications, the UDCAP Data Glove has been built using the company’s proprietary 0.1mm elastic sensor.
According to UDEXREAL, the glove offers a plug-and-play solution that eliminates the need for external cameras or lighting, requires minimal setup, and integrates into both real and virtual workflows. Whether connected to a PC or a VR headset, the device is able to capture subtle finger movements and gestures, enabling lifelike, real-time hand motion capture while maintaining a lightweight, flexible form.
Additionally, the glove can connect directly to platforms such as Unity and Unreal Engine, with an SDK tailored for industrial use. It is also compatible with mainstream HMDs, integrated tracking systems, and “various spatial positioning systems,” according to the company.
UDEXREAL stated that the UDCAP Data Glove is designed for multiple industrial use cases, with a specific focus on robotics, virtual simulation, and virtual streaming.
Robotics
In robotics, the glove enables teleoperation and training of dexterous robotic hands using natural gestures. The company stated that the Data Glove supports both real-world and virtual robotic training, and allows operators to record detailed hand-motion datasets for training and research, helping humanoid systems better understand and replicate natural human gestures.
Virtual Simulation
Built for real-time, accurate motion capture, the Data Glove is designed for simulation scenarios ranging from high-risk industrial tasks to delicate medical procedures. The glove further enhances virtual training in fields such as equipment maintenance or medical procedures through haptic feedback and an interactive SDK, which allows users to tailor gesture recognition systems for specific tasks. Additionally, the glove’s integrated UDCon controller helps to further improve training experiences.
Virtual Streaming
Another target use case for the UDCAP Data Glove is virtual streaming, where it supports long-duration performances for VTubers and creators thanks to its lightweight design (45g). The glove does not rely on cameras or markers, making it well-suited for dynamic performances, such as dancing or multi-performer virtual concerts. Furthermore, UDEXREAL stated that multiple gloves can be used concurrently (up to 8 units simultaneously), supporting complex group choreography and interaction.
UDEXREAL stated that it is rolling out a beta version of its advanced enterprise Data Glove at AWE, where early trial registration opened. A standard unit will be priced at USD $1,799.
UDCAP VR Glove Targets Gaming and Social VR Applications
In addition to the UDCAP Data Glove, the company also showcased its UDCAP VR Glove at AWE USA 2025. Aimed at the gaming and social VR market, and touted as “the world’s lightest VR glove,” it features 12 sensors tracking 21 joint angles for lifelike motion capture.
According to UDEXREAL, the UDCAP VR Glove is compatible with all SteamVR games and major VR headsets, and, when paired with the UDCon controller, it allows users to combine gestures with joystick inputs. The company added that its UDCAP VR Glove raised $600,000 in two months on Kickstarter.
Offered at $699, the glove is currently available for $539–$599 during a limited-time launch campaign running through July 31 on UDEXREAL’s website.
Image credit: UDEXREAL
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.