GameDriver and Kobiton announce partnership to elevate automated mobile game development and testing

In General XR News

September 21, 2023 – GameDriver Inc., a provider of automated testing solution for gaming and XR experiences, and Kobiton, Inc., a provider of mobile testing solutions, have today announced a strategic partnership aimed at elevating the standards of game testing and quality assurance within the gaming industry.

By joining forces, Kobiton and GameDriver aim to address the unique challenges faced by game developers and QA professionals in ensuring five-star game quality. The partnership will offer a unified solution that streamlines testing workflows by enabling mobile developers using game engines such as Unity and Unreal Engine to easily test their apps and games using GameDriver’s automated testing solution.

GameDriver noted that mobile game studios and developers of XR applications and experiences face many challenges when building and testing across multiple mobile platforms such as iOS and Android, as well as on supporting form factors such as phones and tablets. Ensuring a consistent user experience, functionality, and performance is key for both mobile games and XR experiences, and requires a testing strategy that encompasses a potentially large and fragmented number of supporting devices, according to the company. The Kobiton platform allows producers of mobile games and experiences to leverage public or private cloud devices quickly, and scale up testing with ease.

Through the combination of GameDriver’s automated game testing technology with Kobiton’s mobile testing platform, developers will now be empowered to optimize their game development and quality assurance processes across diverse gaming platforms. By enabling QA teams to efficiently run automated tests across a wide range of devices, operating systems, and network conditions, the new partnership will help to significantly accelerate the game testing process, as well as reduce time-to-market, and enhance the overall experience for players.

The partnership will also extend the reach and expertise of both companies to provide value added capabilities through their respective Sales, Support, and Implementation organizations.

“Our partnership with Kobiton introduces an unparalleled capability to scale mobile testing for gaming and immersive experiences built using game engines in a way that hasn’t been done before,” said Robert Gutierrez, co-founder and CEO at GameDriver. “GameDriver does for game engines what Selenium WebDriver did for Web and Mobile applications by allowing for rapid, consistent, and scalable automated testing across engines and platforms. Kobiton is where we find that scale, along with the insights provided by a fully integrated mobile development and testing platform.”

Additionally, Kobiton is the first SaaS provider to join GameDriver’s Partner ecosystem, and is releasing an integration within their mobile development and testing platform that will allow users to upload and execute GameDriver tests on 100% real devices with ease – a first in the market for game and XR development, according to GameDriver, which will be generally available in Q3 2023.

“This partnership signifies a new era in game testing. By merging GameDriver’s automation with Kobiton’s vast device coverage, we’re setting a gold standard for mobile game quality assurance,” added Frank Moyer, CTO at Kobiton.

To kick off the partnership, GameDriver and Kobiton will be hosting a joint webinar on September 28th, 2023 to demonstrate the value of their combined capabilities. Both companies are also offering free trials for developers and QA teams that can be accessed immediately.

For more information on GameDriver and the company’s automated testing solutions for gaming and XR experiences, click here. To learn more about Kobiton and its mobile testing solutions, click here.

Image credit: GameDriver / Kobiton

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.