2021 Auggie Award winners announced at Augmented World Expo

In Augmented Reality and Virtual Reality News

November 11, 2021 – The winners of this year’s Auggie Award winners were announced at Augmented World Expo (AWE) 2021 yesterday. There were a total of 283 nominations – a new record – across 15 categories. The annual Auggie Awards are a recognized augmented and virtual reality (AR/VR) industry awards show tied to the AWE conference series. Now in its 12th year, the Auggies continue to showcase some of the best ideas and solutions found across AR and VR.

The winners were:

Best Art or Film:
Peaceful Places by Gold Enterprise

Best Campaign:
Countdown Super Insects by Zappar

Best Collaboration Tool:
ShapesXR by Tvori Inc.

Best Consumer App:
Google Maps Live View by Google

Best Creator & Authoring Tool:
Masterpiece Studio Pro by Masterpiece Studio

Best Developer Tool:
Mixed Reality Toolkit for Unity by Microsoft

Best Enterprise Solution:
Beamo by 3i Inc.

Best Game & Toy:
Hand Physics Lab by Dennys Kuhnert – Holonautic

Best Headworn Device:
Spectacles by Snap Inc.

Best Healthcare & Wellness Solution:
C19-SPACE by Immersium Studio, Mediconed, EU Society of Intensive Care Medicine

Best Indie Creator(s):
Hand Physics Lab byDennys Kuhnert – Holonautic

(shown above under Best Game & Toy)

Best Interaction Product:
TactSuit X40 by bHaptics Inc.

Best Location-Based Entertainment:
The Edge VR Matterhorn Experience by Red Bull

Best Societal Impact:
Breonna’s Garden by YesUniverse

Best Use of AI:
Mixed Reality Navigation by APOSTERA

In addition to the 15 main Auggie Award categories, AWE also presented an Award for the Best Startup to Watch, with this year’s winner being InCitu.

Video credits: Respective companies & YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.