Amey launches Virtual Reality health & safety training program developed by Edg VR

In Virtual Reality News

January 31, 2020 – Public services provider Amey has announced the launch of a new safety training program for its utilities employees based on a fully-interactive virtual reality platform.

The programme has been developed in partnership with Edg VR and focuses on a series of virtual scenarios to enhance Amey’s induction process, including site safety, driver awareness and hazard perception.

The platform uses 360-degree photos, videos, CGI features and interactive platforms to deliver bespoke health and safety training modules. It also provides an insight into employee performance using live scoring, assessment and analytics.

Several training sessions have already taken place across the UK on the company’s contract with UK water company, Severn Trent, and feedback among Amey’s employees has so far been consistently positive.

Andy Halsall, Managing Director of Amey’s Utilities Division, said: “I’m delighted to announce this new training package for the business. Edg VR’s technology can help us re-invent traditional methods of delivering health and safety training at work and help protect our people as they carry out their vital work across the UK.”

Matt Smith, Managing Director of Edg VR, commented: “Edg VR’s range of health and safety training harnesses cutting-edge technology to transform safety in the workplace. The solution allows multiple users to learn, be assessed in real-time and receive industry recognised accreditation. We look forward to working with Amey to deliver this exciting new program.”

Amey states that over the coming year, more than 1,600 of its employees will be enrolled in the course and it is hoped that the training will increase retention, reduce costs regarding site defects, fines and vehicle damage, and most importantly protect employees on the front line.

Image credit: Amey/Edg VR

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.