October 5, 2022 – Anatomage Inc., a provider of medical imaging technology, has recently announced the release of Anatomage VR – a virtual reality (VR) application that gives users the opportunity to explore Anatomage’s real human bodies in the metaverse.
Since the company’s inception in 2004, Anatomage has offered detailed, accurate and interactive human anatomy tools with its Anatomage Table platform. Anatomage has now successfully incorporated that same flagship technology into Anatomage VR, which grants students the power to explore realistic human anatomy through a virtual reality headset. The platform also pairs with Anatomage Table, but can otherwise be purchased and used as a standalone product in the classroom.
Designed to accompany accredited high school anatomy and life science programs, Anatomage VR, enables students to:
- Interact with Anatomage Table’s digital bodies, including highly detailed male and female human cadavers;
- Visualize more than 2,500 anatomical structures in each digital body;
- Play 71 animated anatomy shows to inspect anatomy regions in 3D;
- Access, customize, and incorporate 536 presets into curriculum-focused anatomy lessons;
- Simulate flythroughs to travel through 10 regions of a human body endoscopically;
- Increase student engagement with quizzing models;
- Analyze real-life pathology cases with 300 real-patient CT & MRI scans.
“As the world continues to embrace new virtual reality experiences, we are excited to bring Anatomage’s world-class anatomy content to the metaverse. With Anatomage VR, students can engage with anatomy learning in a never before seen way through the cutting-edge world of VR. We are so proud that our educational content is being used to teach the next generation of medical and healthcare professionals,” said Jack Choi, CEO of Anatomage.
For more information on Anatomage and its virtual reality solutions for exploring human anatomy, please visit the company’s website.
Image / video credit: Anatomage / YouTube
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Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.