Bublar announces soft launch of its location-based Augmented Reality MMORPG ‘Otherworld Heroes’

In Augmented Reality News 

May 11, 2020 – Bublar Group has recently announced the launch of its first augmented reality (AR) location-based massively multiplayer online role-playing game (MMORPG) ‘Otherworld Heroes’. The game is now available in Sweden, Poland and Indonesia as the first markets to go live, and will be available on the Apple App Atore and Google Play.

“I am really thrilled that we are now making our own game Otherworld Heroes available to play in countries with such a high rate of dedicated gamers as part of this soft launch. We will learn from players in the different markets and cultures and be able to fine-tune it before opening more markets according to our launch plan,” said Wictor Hattenbach, Game Studio Director at Bublar.

Otherworld Heroes is based on Bublar’s AR technical platform, which makes it possible to create games that need to process large volumes of data traffic in real time and are linked to physical locations in the real world. The team at Bublar states that it is continuously fine tuning Otherworld Heroes’ MMO engine, as well as making improvements in the game.

The new game includes missions, enemies and resources to progress players in their adventures through multiple worlds of the game (so-called dimensions), compared to the first closed beta version where players only got to experience the first dimension.

According to Bublar, its second beta test, which opened in mid-February, showed KPIs above the industry benchmark for retention and engagement for a limited test pool of 2,300 players.

The game, which Hattenbach has stated in the past will “end up in a sweet spot in the best of worlds from World of Warcraft and Pokémon GO”, will be available to download for free on iOS and Android via Google Play or the App Store. For more information on the game, click here.

Image credit: Bublar Group / Otherworld Heroes

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Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.