In Augmented Reality and Virtual Reality News
August 30, 2019 – EON Reality Inc., provider of augmented and virtual reality (AVR) based knowledge transfer for industry and education, has announced the launch of its marketplace for AVR applications and assets known as ‘The Vault’.
The Vault contains relevant applications focused predominantly in education and knowledge transfer that address key areas for AVR that are ready to use with no adaptation. In addition, The Vault features interactive 3D models, lessons, environments, and more that can be repurposed or re-utilized.
According to EON Reality, The Vault is designed to give EON customers access to the best applications from the company’s two-decade history. With an ever-expanding catalog that contains hundreds of solutions and thousands of assets, customers will be able to discover and request new options to increase their AVR experience at a discounted price.
Dan Lejerskar, Founder, EON Reality, said: “EON Reality has always been driven to bring as much AVR technology and content as possible to the masses, and The Vault is the next step in doing that. I genuinely believe that our clients will love unlocking this treasure trove of knowledge-transfer applications — many of which have only been used for a fraction of their true potential. It’s an exciting time to provide all of these new possibilities to our growing EON Reality family.”
By opening up The Vault to clients, EON Reality states that is taking another step to increasing the availability of AVR content for customers all over the globe. Additionally, all of the content available within The Vault can be adapted and modified for the client’s hardware when purchased, enabling many projects and assets to be viewed in different ways from the original application.
Image credit: EON Reality
About the author
Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.