HTC Vive announces developers to get 100% revenue share on Viveport for the 2020 holidays

In Virtual Reality News

November 3, 2020 – HTC Vive has today announced that Viveport developers will earn 100% net revenue share for their titles on the company’s virtual reality (VR) on-demand platform through the end of the year. The company stated that it is doing so in order to support its developer community, with November and December being the most profitable months for game developers.

From November 1 through the end of 2020, developers can participate by submitting and opting-in their VR game titles to any of the following Viveport programs:

  • Viveport Store: One Time Purchase
  • Viveport Infinity Program
  • Viveport Arcade Program
  • or using Viveport In-App Purchase service.

For a step-by-step guide on how to submit titles to Viveport and receive 100% net revenue share for the rest of 2020, new and existing Viveport developers can follow the steps below:

New Viveport Developers:

  1. Log in to the Developer Console
  2. On the default “My Titles” page, select “Add New Title” and upload the required files and details for the content.
  3. When at the ‘Program Opt-ins’ step, opt in to at least one of the Viveport programs.

Existing Viveport Developers:

  1. Log in to the Developer Console
  2. Select a VR title
  3. When at the ‘Program Opt-ins’ step, opt in to at least one of the Viveport programs.

Viveport is HTC Vive’s app store for VR games and content, which features a wide range of VR experiences. The company announced in March last year that it would increase the developer’s share of revenue earned to 80/20 up from 70/30 in order to further support developers on its platform.

For more information on HTC Vive, please visit the company’s website.

Image credit: HTC Vive

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.