PrecisionOS teams up with Medtronic Saudi Arabia to launch VR training for soft tissue procedures on Meta Quest

In Virtual Reality News

May 10, 2022 – PrecisionOS, a provider of virtual reality (VR) surgical training for the medical industry, has recently announced that it has expanded its VR training offerings into general surgery and is teaming up with Medtronic Saudi Arabia. The company is offering training for complex soft tissue surgery on the Meta Quest to provide a portable VR training solution.

“Medtronic was interested in exploring our team’s capabilities in VR training for an extremely complex procedure known as the sleeve gastrectomy,” explained Danny Goel, MD, surgeon and CEO at PrecisionOS. “Our training module permits soft tissue simulation with error assessment. It’s a real achievement in terms of technical and surgical training and we are extremely excited about having accomplished this.”

PrecisionOS stated that its platform is continuing to advance the use of VR into more areas of surgery by offering high quality training that is portable and can be used to train multiple participants at once, as well as helping to speed up training times for residents, surgeons and medical device representatives.

All training modules on the PrecisionOS platform encourage trial and error and permit individual decision making, allowing the learner to try different approaches to each procedure. The platform provides technical and performance feedback until the procedure has been correctly done and the learner feels confident about performing the procedure in the operation room on a live patient.

The training module will be showcased with Medtronic for the first time at the IFSO meeting in Al Khobar, Saudi Arabia this week, from May 12-14.

For more information on PrecisionOS and its VR surgical training solutions, please visit the company’s website.

Image credit: PrecisionOS

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.