January 15, 2021 – Rokid, a provider of augmented and mixed reality (AR/MR) glasses, has officially unveiled its latest binocular MR glasses, Rokid Vision 2, at the Rokid Open Day 2021 online event hosted at its headquarters in Hangzhou, China.
The Rokid Vision 2 device extends existing user interfaces by being tethering to devices including phones, laptops, gaming consoles and tablets, and is compatible with 4G and 5G networks. Combined with AR and AI capabilities, the glasses integrate MR with the real world to help improve productivity and provide immersive experiences for users. According to Rokid, its devices are also continuing to gain adoption across many industries, including tourism, exhibitions and museums, medical, industrial, amongst others.
Rokid Vision 2 Hardware Features
Rokid states that its Rokid Vision 2 is lightweight and can be folded like an ordinary pair of glasses. The device’s display uses diffractive optical waveguide technology with a light transmittance of 85% and 40° field of view (FoV), equivalent to viewing a 120-inch TV that is 4 meters away. The dual directional speakers add to the immersion experience for users, and a hands-free voice control interface with dual microphones is able to accurately detect voice commands in any environment, according to the company.
Du Hui, Head of the Hardware Department at Rokid, noted that through producing the Vision series, Rokid has concluded several of its own standards for MR hardware products, which are: high optical transmittance, large unobstructed FoV, ultra-long exit pupil distance, multi-platform accessibility, multimodal interaction and multi-external perception capability.
Software Updates and New Applications
Rokid Vision 2 is equipped with brand new self-developed applications that support spatial interactions, including:
- Fantasy World: A 360-degree immersive space created using stereo rendering technology that allows for natural multimodal interaction (voice, head control, and gestures);
- Holographic Cinema: Creates an immersive 4D IMAX theater-like experience, including 2D, 3D, and 360 panoramic videos by using multimodal interactive technology, real-time navigation, and a multimedia engine;
- Virtual City: Adopts 6DoF (six degrees of freedom) SLAM (simultaneous localization and mapping), voice, and other technologies based on a single RGB camera, in which users are allowed to move freely around a virtual space.
Over the last year, Rokid has also been developing its XR software system. The company released its SXR SDK, providing technologies and services such as multimodal interaction, stereo rendering, a visual engine and a multimedia engine, which developers can work with on Android and Unity. Currently, Rokid’s XR software system supports several mainstream hardware platforms, including HiSilcon, Amlogic, and Qualcomm. The company stated that in the future, it plans to support its software on more hardware devices and to build an XR ecosystem with partners and developers.
Commenting on today’s announcement, Mingming Zhu, founder and CEO at Rokid, said: “Rokid is not only a company that creates products but also an interactive platform that integrates human, virtual and real worlds.” Zhu added, “XR is the next-generation platform that can perfectly integrate human-computer interaction through voice, vision, and display. It completely changes the way we work, live, learn, and entertain. Rokid will continue to enable partners through innovative user interfaces and advanced products to reach more industries and consumers, ultimately reaching our mission to ‘Leave Nobody Behind’.”
Rokid closed by stating that the Vision series is “only an exploration”, not a final result, and that the company will continue to explore and create more innovative products, whether in the form of augmented reality glasses, or in another form factor in the future.
For more information on Rokid and its augmented and mixed reality offerings, please visit the company’s website.
Image / video credit: Rokid
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.