February 26, 2017 – Samsung Electronics has expanded its virtual reality ecosystem with the announcement of the Samsung Gear VR with Controller powered by Oculus, the company’s first-ever Gear VR headset with a controller.
The Controller features a curved design, offering one-hand control and better motion interaction with minimized head movement for an improved user experience. In addition, the Controller provides users with:
- Various Motion Input – The Touchpad provides quicker selection and interaction in VR apps, enabling various forms of motion, including the ability to point, drag and drop, tilt, shoot, among other actions, while the Trigger allows for enhanced gaming experiences.
- Minimized Movement for Long-time Use – The Home, Volume and Back keys located on the Controller, allowing users to keep their focus on immersive content.
- A Secure Grip – Even during more active movements, the Controller’s wrist strap offers a grip for secure play.
“At Samsung, we are focused on setting and exceeding the standard for VR experiences, making them even more accessible and delivering the highest in quality,” said Younghee Lee, Executive Vice President of Mobile Communications Business, Samsung Electronics. “The Gear VR with Controller expands our VR ecosystem to help consumers get more engaged and immersed in VR content – whether it’s games or videos.”
For an expansive viewing experience, the Gear VR with Controller offers 42mm lenses with 101-degree FOV (Field of View) and advanced distortion correction technology to minimize motion sickness. The Samsung Gear VR with Controller will support both micro USB and USB Type-C port with a converter in-box. Additionally, the Gear VR will have a strap on the headset to hold the Controller when it is not in use.
The latest edition of the Samsung Gear VR is compatible with the Galaxy S7, S7 edge, Note5, S6 edge+, S6 and S6 edge.
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Image credit: Samsung
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.