Vuzix announces agreement with Verizon to deliver Augmented Reality experience for sports and gaming

In Augmented Reality News 

December 27, 2021 – Vuzix Corporation, a supplier of smart glasses and augmented reality (AR) technology and products, has today announced that the company has entered into an agreement with Verizon to leverage the power of Verizon’s 5G and edge computing technologies to deliver an augmented reality experience for sports and gaming.

According to Vuzix, the agreement between the two companies will focus on the technology advancement and commercialization aspects of delivering immersive augmented reality training experiences powered by Verizon’s 5G Ultra Wideband service and edge compute platform and Vuzix Shield smart glasses (pictured above). The agreement will leverage a proof-of-concept program that was completed earlier this year, which demonstrated the power of Verizon’s 5G and edge computing platform to run applications at the edge of the network using Vuzix smart glasses to deliver improved response time, longer battery life and increased computing capacity. 

“By leveraging Verizon’s 5G Edge and ultra-light weight AR smart glasses from Vuzix, we are delivering immersive technology in the field of sports training and fan experience,” said Brian Mecum, Vice President of Device Technology at Verizon.

“5G and edge compute are important elements to ultimately deliver low latency and optimal performance of powerful smart glasses-based applications. We’re excited to further our relationship with Verizon to leverage Verizon’s 5G Ultra Wideband network and our award winning Vuzix Shield smart glasses to deliver new cutting-edge augmented reality experiences to sports and games,” said Paul Travers, President and Chief Executive Officer at Vuzix.

For more information on Vuzix and its augmented reality smart glasses, please visit the company’s website.

Image credit: Vuzix Corporation

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.