August 6, 2021 – Cavrnus, Inc., a provider of extended reality (XR) solutions for enterprise, has recently announced the production release and general availability of its Cavrnus 2021.2 platform. The release adds vital features while also providing a new technology foundation with an update to the latest version of Unity.
Through this latest platform update, Cavrnus stated that with additional support for the latest XR devices, as well as enhanced enterprise-grade security, hundreds of performance improvements, along with the launch of ‘Cavrnus RT’ (beta), the company expects to be in a strong position to continue to grow and deliver its software offering for building and experiencing the metaverse.
The Cavrnus platform, which the company states is designed as an “open metaverse platform”, offers a versatile spatial immersion and collaboration solution that allows enterprises to build and share interactive mixed reality (MR) experiences across teams for connected growth.
The solution consists of a spatial collaboration environment, plus voice, video and screen share (video conferencing). Multiple users are able to join virtual environments from any physical location and enjoy cross-platform support. According to the company, Cavrnus has XR applications for use with meetings, training, site planning, live events, virtual production studios, experiential marketing and more.
“I’m proud to release this next major version of Cavrnus. The team managed to keep the simplicity while enhancing stability and reliability across all devices. There’s a lot of power in this tool for companies ready to bring their brands and workflows into the metaverse,” said Anthony Duca, CEO and Co-Founder of Cavrnus.
Nick Gebbie, CTO and Co-Founder of Cavrnus, added: “2021.2 allows us to continue on our roadmap in providing the most resourceful and intuitive platform to create extended reality experiences.”
The new release upgrades the Cavrnus technology stack to Unity 2020.2.7 and OpenXR for enhanced XR functionality and the ability to continue supporting the latest XR devices. Additionally, the introduction of Cavrnus UI builder 3.0 leverages Unity Input Manager for faster iteration and product development. The upgrade also brings along improved device performance, especially for mobile devices, and the ability to switch XR device providers in the Windows application.
In terms of performance improvements, Cavrnus 2021.2 delivers new image and .pdf thumbnails to make it easier for users to insert 2D and 3D data. Plus, data ingestion pipelines improvements mean faster space and object load times. New spatial loading progress indicators also help to create a more welcoming entry into every space.
The platform’s AR Mode now has the rear clipping plane set to 2 km for industrial-scale mixed reality, and the AR Mode multi-tracker system now switches between trackers at different angles and different heights to help place objects spatially in the metaverse.
As far as new support for XR devices goes, version 2021.2 brings new support to the following MR, VR, and AR devices:
- HP Reverb G2
- HTC VIVE Cosmos; and
- Tilt Five (beta).
Furthermore, this latest release also brings enterprise-grade user authentication and adds another level of security with new integrations for user authentication and identity verification, including:
- Active Directory (AD)/LDAP Single Sign-on;
- Okta/SAML Single Sign-on;
- Multi-factor Authentication (MFA).
Finally, a beta-version of Cavrnus RT, designed for highest-fidelity rendering built on top of Unreal Engine, is now available with full accelerated ray-tracing and native pixel streaming capabilities to any client, including the web browser. The Windows version of Cavrnus RT helps to create authentic representations of products and experiences in extended reality.
For more information on Cavrnus and its extended reality platform for enterprise, please visit the company’s website.
Image / video credit: Cavrnus / YouTube
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.