June 17, 2021 – D-BOX, a provider of haptic and immersive entertainment experiences, has announced a collaborative project with the School of Digital Arts, Animation and Design of the Université du Québec à Chicoutimi (NAD-UQAC). The collaboration will help the 400 digital arts students at NAD-UQAC learn how to integrate haptics into their designs for future advertising, games, films and TV series as the NAD-UQAC will now include haptic technology training into its undergraduate and graduate programs.
Haptic technology is often used in virtual reality (VR) applications to help create or mimic the sensation of touch by applying forces, vibrations, or motions to the user. Use cases include medical training simulations, where force feedback can help provide a far more immersive environment for trainees. The technology is also gaining more traction within the VR gaming industry too, as games developers look for new ways to bring greater levels of realism and immersion to VR games.
Sébastien Mailhot, President and CEO of D-BOX, commented: “The NAD-UQAC trains over 400 students annually in computer-generated imagery and interactive media. The video game industry will no longer have to train students in haptics as they will already have been taught and trained in university.”
Haptics are becoming more popular in immersive experiences, and it is likely that studios will be seeking expertise in high-fidelity haptics. As a result, the NAD-UQAC anticipates that it should be well positioned to help its students stand out in the market and find job placements after graduating.
“At NAD-UQAC, we are constantly looking for new learning experiences for our students in line with technological advances and the present and future needs of companies in our ecosystem”, said Suzanne Guèvremont, Director of NAD-UQAC.
D-BOX added that the collaboration is “just the beginning” for the company in the world of creating and developing talent. For more information on D-BOX and its haptic offerings, please visit the company’s website.
Image credit: NAD-UQAC
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Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.