Moth+Flame partners with National Urban League to develop Virtual Reality diversity training programs

In Virtual Reality News

October 11, 2021 – Moth+Flame, a developer of immersive virtual reality (VR) training technology, and the National Urban League, a historic US civil rights organization based in New York City, have recently announced a partnership that will see both organizations work together to develop virtual reality-based diversity, equity and inclusion (DE&I) workforce training programs.

According to Moth+Flame, the programs are being developed for use by large corporations who have approached the National Urban League for scalable DE&I training solutions. The first program, part of a series that is being developed by the partnership, is titled ‘Hiring Equity’, and is focused on helping HR managers bring decisions back to objective criteria when race or other subjective cultural criteria have entered the decision-making process. As a subject matter expert, the National Urban League has helped to create and guide the learning curriculum at the heart of the experience.

Additional programs expected to roll out in the coming months include:

Supplier Diversity;

  • Inclusive Leadership;
  • Interview Tactics and Microaggressions;
  • Selling to Diverse Customers;
  • Conflict De-escalation and Inclusive Customer Service.

“Virtual reality technology is one of the newest additions to the DE&I training toolbox to facilitate having those sometimes-difficult discussions,” said Donald R. Cravins, Executive Vice President at National Urban League. “Virtual reality scenarios can be used to train a large group of people in a cost-effective way and we are excited to start onboarding our national partners so that they can roll out this game-changing technology to their national workforce.”

Moth+Flame stated that over the course of the next year, there will be an entire library of National Urban League developed content made available for the VR training platform.

“Putting people into a virtual reality environment surrounded by human actors who react in real time to what is being said has a really profound impact,” said Kevin Cornish, CEO and Founder of Moth+Flame. “The emotional connection people make during these training sessions as they are forced to confront difficult situations speaking in their own voice is proven to change behavior. It is so much more effective than a static power point presentation.”

Moth+Flame has already had its VR tech deployed for several important causes this year, including by the US Air Force to help facilitate suicide and sexual assault prevention training, and also in the foster care system in Ohio to help workforces there address issues of inequities in their systems. For more information on Moth+Flame and its VR training solutions, please visit the company’s website.

Image credit: Moth+Flame

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.